SakeTami
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Single Piece Wall on Tile

Some people have been looking for merged prints for wall on tile. That they have a wall and a floor confuses people, as they think it's Separate Wall.

There are a lot of wall + floor size combinations for wall tiles.  For corner tiles there's an explosion of possible combinations.  Arrow Slit on the right, Portcullis on the left? Window on the right, Door on the left? Each one is useful in the right situation, but it's a geometric explosion of combinations.

It's a fair amount of extra work to design merged prints, but they make it easier for you to assemble the tiles. Another consideration is that this will increase the on disk size of OpenForge. The whole project is already about 128 gigs, and this would probably add 10 or 20 gigs.

A good middle ground here (especially with corners, where I need all of the variation before I can even start) is that when I am completing a full set, I devote the final release to banging out all the merged versions.

So what do you think?  Would you like merged prints for wall on tile?  Are you ok with a single release per set to address this issue?

Comments

It may, I haven't really been texturing things.My walls look more like abandoned subway station than dungeon... I will clean my stuff up and share, if theres anything useful to you. Mine is set up to optionally break things down for the multi-material printing. I think it is a good option since as you noted there are too many combinations to cover 1 at a time.

Steven Fuchs

I use openscad extensively, the core problem is that it doesn't behave well with highly textured stls, though it's been a little since I've pushed it, but I'm willing to give it another shot on this stage

Masterwork Tools

I have been playing around with an openscad DSL for creating any combination of walls and doors. I'm happy to share it. I know OpenSCAD isn't the easiest to get the hang of, but it could be expanded to handle all of these mundane items and let you concentrate an cool features.

Steven Fuchs

I generally merge them myself in blender. The problem is that they don't always merge cleanly and need extra work, particularly in corners, for example if I want two doors or a door next to a window... but there really are too many combinations... I wonder if it would be possible to make alternative "corner mergeable" pieces for making those combinations more easy to assemble?

Chris Hodgson

Depends on how as a GM you use them in my experience. Separate wall takes more time and thought to set up. If you prepare ahead of time, it's not a problem. For GMs who build the terrain at game time, wall on tile are easier and faster to throw out onto the table. The lost board space is a tradeoff for speed and not making the players wait. So it all depends on how you use them.

Masterwork Tools

There's no reason for you to put time and energy into this since it's so easy to merge them ourselves when we're printing them.

Jeff Arnold

that's a really great idea

Masterwork Tools

I went opposed. I agree there are too many combinations to make since. Maybe a better idea would be a tutorial showing how to merge the parts so people can make the pieces they want.

Schadow

It sounds like a thankless task for you. Yes, it would be nice to have the "easy option" available to us, but the number of permutations of options will easily top a hundred, add in having different size options and I would guess we're easily over 500, and you can guarantee that you still won't have produced the exact combination that people want. Why not produce a short video showing how you merge your tile & wall combos, then we have every possible combination available at our fingertips.

Mark Croker

Opposed. Why do people like wall on tile over separate anyway? They seem so wasteful of playable space.

Daniel Thimot

I'm voting "opposed" I guess, but could easily be a "don't care" on this topic: I do typically print everything merged, by placing the pieces next to each other in Lychee (floor+wall for example). Having you do all the work for us feels unnecessary, especially since I may not always be merging the parts you'd expect. I agree that there are too many possibilities. I'll print pillars embedded in/on a floor tile, or abutting a wall. Or DS walls merging into ruined DS. The obvious ones aside (corner doors for instance), odds are we'd still end up arranging many of our own merged needs anyway. A final note: by doing it ourselves we can set our own overlap margins. Printing tiles flat on the build plate I usually have to shave down the edges ever so slightly post-printing, since the bottom layers creep outside the base dimensions. By overlapping my merged parts just a bit (where aesthetically permitted) I can avoid that step.

Randy Shepardson


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