Last month, as you know, I published the Cave Entrance. I got lots of positive feedback, and decided to start working on some caves to go behind it. Rather than do my normal release approach of walls, floors and corners are different releases, I'm instead releasing a variety of pieces, but without the full set of possible pieces.
There are two textures that I've got in the dry caves so far. One for a soft rock that erodes smoothly, and one for a harder conglomerate that has lots of jumbly bits. I've released here a bunch of walls and corners for the soft rock texture, and floors that fit the conglomerate texture. Next release I'll probably reverse this. I recognize that the floors being the opposite texture makes the photos look a little strange, so we'll get that fixed next release by getting some soft stone texture floors.
One big thing for me on caves was feeling like the caves still felt too structured because of how walls run at 90 degree angles to floors and such. An idea I hit on are the outcrop tiles, which you can set one pictured above. By adding some of these in, that intrude (or fall back) from the room, I think it can start to feel really organic. I plan on making a lot more of these in the future.
Finally, I strongly suggest you print each of these, as well as it's mirror. That gives more variety, and helps things look more natural.
This is intended to be sort of a beta on the dry caves, so any feedback now is super useful. Grab the files on Thingiverse and let me know what you think in the comments!
Masterwork Tools
2019-09-23 13:25:00 +0000 UTCDante Nava
2019-09-23 03:40:43 +0000 UTCMasterwork Tools
2019-09-22 22:42:38 +0000 UTCMasterwork Tools
2019-09-22 22:42:00 +0000 UTCMasterwork Tools
2019-09-22 22:34:34 +0000 UTCDante Nava
2019-09-22 20:27:30 +0000 UTCDante Nava
2019-09-22 20:25:39 +0000 UTCLinard Schwendener
2019-09-21 18:45:19 +0000 UTC