SakeTami
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First cut at releasing components

This is a start

on exposing the pieces I use to build the tiles.  Interface isn't great yet, and it only contains the parts for the window released today, but I'll keep working on it to try and make it more usable.


Let me know what you think in the comments. 

Comments

Awesome, I'll get the blender files up, because the stl parts in github only get you so far, especially for the special parts like windows/arrow slits/etc. I sent you an email discussing where I see the website going.

Masterwork Tools

Well, what I would like to do starting with the next week is try to make whatever tiles you have that are not external into external tiles and send them to you. And of course any other tiles that I can transform to meet the requirements of the external tiles. I was also considering starting work on a simple design for a website that you could use since you mentioned that your poll is currently a google spreadsheet.

Octavian-Tiberiu Patraulea

You can do all of it with blender. I have software tools that require you set up bpy (blender python), but those are time savers, not strictly needed. The main other thing you need is to know the ratios you need to alter specific parts, but if you are working on something specific, just let me know and I can give you the details for that part. You don't need to worry about doors, those are coming out tomorrow. If you guys are eager for windows and arrow slits on the external tile side, I can get those out over the next few weeks.

Masterwork Tools

Awesome! Thanks for releasing these! This will make it much easier to build derivatives.

Matthew Meyer

How hard would it be to make external tiles for windows (or arrow slits, doors or any other tile that you made and is not external) using the components that you give to us? Could I just use blender and make it fairly easy or do I have to do more/something else?

Octavian-Tiberiu Patraulea

<a href="https://github.com/devonjones/openforge-cut-stone" rel="nofollow noopener" target="_blank">https://github.com/devonjones/openforge-cut-stone</a> That has everything and is up to date. For the code I use to script blender, check out <a href="https://github.com/devonjones/openforge-script" rel="nofollow noopener" target="_blank">https://github.com/devonjones/openforge-script</a> Create a directory called OpenForge2, and check out the first one as cut_stone in that directory, and the second one as openforge. I'll get the blend files up into my download site, they are too large for github.

Masterwork Tools

Great. Will do some reading on Python in Blender. Thanks.

Brian Todoroff

That stuff will make it out with the wall parts. I'll try to get it out this weekend. Basically I made some of the textured blocks, and then my wall parts scad stuff imports those stls and includes them in vertical columns. I then use blender with some bpy code to union the columns together

Masterwork Tools

One question: How are you converting the nice clean blocks from OpenSCAD to the textured blocks I see in the .stl and .blend files. Looks like you are doing something procedural in Blender, but don't know it well enough to find it. Can you point me toward the correct Blender tools/features to look for so I can go do some Googling? Thanks

Brian Todoroff

I'd do what ever is easiest for you to maintain. One thing you might look at is AWS Free Tier Code Commit if you want Git support. That'll give you 50GB of storage with no file size limits. But honestly, I think just a download site like this is just fine.

Brian Todoroff

So the stl stuff I can still actually fit on github, it's the .blend files that are too large. I could go back to uploading .scad and .stl to github, and then zip the blend files and upload them here. Thoughts?

Masterwork Tools

Hoorah! and Thanks! :) Good start. I'd zip the blend files to cut the download time. Other than that I think it's fine. My 2 cents is I'd rather have it out in a non-ideal layout then have you spend alot of time trying to optimize the presentation.

Brian Todoroff


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