SakeTami
lapfox
lapfox

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another "end of starchild" work update

hello all! dropping a quick work update here as this month is going to see me slightly more occupied with outside-of-work activities. i'll still be working, just likely not the 10ish hours a day on average i have been lately. more like the "normal" 7-8.

since the last update, there's been a ton of work done on end of starchild, though it is all very incremental. with every day, it drifts further and further from being a "doom mod" and closer to being its own weird mashup-thing, like most of my prior gamedev work. as a result, eos is now a standalone gzdoom project, which will not require doom to run. this will bypass a ton of issues in regards to gzdoom configuration and give me much more freedom moving forwards.

nearly every doom asset has been replaced, and the past month has seen an extraordinary amount of work done on that, as well as rewriting enemy routines, continuing to work on player weapons, and re-tuning level layouts to suit all of the New Stuff. along with that, there has been some away-from-the-computer planning work done on the final map along with several other things that need to actually... exist at all before the project can be called done. while most of the art is mashed up from here and there (though there is plenty new contributed from ohmiyoni and foxsnax), i'll be hiring on another artist for some additional assets as well.

the lead tester (rowan) has said that it "only gets better" with each thing i work on, and i hope that it will be worth the wait for you all as well! i have of course been continuing to work on the soundtrack, so even if you aren't super keen on the game, i hope the album that comes out with it (now clocking in at over two hours, and that's with only a couple tracks that loop, most of them are just long, multi-part ordeals).

thank you for the ongoing support, i will keep you all in the loop.


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