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Finally, character modding is here (coming with this weekend's version)

This weekend's release should bring support for character mods. For now this is Windows only (in theory the Android version also supports it, but it needs some sort of mechanism to allow loading mod files from a different drive location, since the game folder is not end user accessible - something which I need to look into; it will probably be something for the future, if/when we see modding catching on). Right now the tech implementation is complete and ready to release. I still need to create a detailed how-to guide for any prospective mod creators.

IF YOU WANT TO BECOME A MOD CREATOR:

So how do I create a mod?

Well, these are the rough steps, so you get a generic picture:

What does it all mean for me as a player?

NOTES: Right now there are no checks and guardrails to prevent issues caused by incorrect data in mods. The game will crash in most such situations. Also, removing a mod and trying to load a character based on that mod will result in a crash.

I will try to keep mods compatible across various game versions, but it's not a guarantee. Some mods might need updating to keep being compatible with future game versions. But this is a bridge we'll cross when we get there.

Comments

that's rad

Kamui


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