BFP v0.7.4 changelog
Added 2025-09-13 22:32:22 +0000 UTCThis is a pretty huge update, and comes with a lot of new features and changes.
New actions / animations: lots :)
New in-game challenge / minigame
Major UI / UX upgrade:
Improved font rendering
Implemented custom drop-down menus to use proper scaling for various rendering options
In game:
The Pause button has been moved from the top panel to the screen right-hand side, for quicker and easier access. The Pause button now doubles for a way to open the top options panel (while paused). This is especially useful for Android where it had been difficult to access the top options panel
Improved the top options panel
Camera profiles can now be reset / switched from the [>] button on the side of the screen
Zoom buttons have been added to the right hand side of the screen, to allow for easier access and allowing Android to use the zoom function
In game help has been updated to reflect the new changes
Text edit boxes for numbers (e.g. character stats, per action character arousal in the Gallery) have been replaced with spinners
In the Gallery:
The in-game UI has been adapted and added to the Gallery as well (side buttons, top options panel)
It is now possible to pause the playback using Space or Escape
Full screen and volume controls are now available from the top options panel
There is now some dialogue support in the Gallery (incomplete though)
Major camera upgrade: the code has been completely rewritten and simplified. The new camera offers better handling and improved angles and zoom levels, and is able to track and keep both characters in view a lot better than before. The number of profiles has been lowered. The default camera profile has been replaced with a more static version that does not follow character rotation. The second profile is a slightly improved version of the previous default. The third and fourth profiles are the first person view for the two characters.
Updated the default characters again. Use the button under Options to get them
The project has been updated to use the latest release of Godot (4.5). A lot of small changes and fixes were needed to make this happen
Under the hood: a lot of new conditions and capabilities to use during animations, required by the new features
Fixes
Comments
The past few weeks have been a bit of a mad dash, true :) But I usually do put out a new release every weekend. I figure it's pointless to sit on content if it's ready - I'd rather get it out there where people can enjoy it. That said, there will likely be slower periods too. What I can do depends on the time I have, since I got my life and a regular job besides working on the game :) But since this is a passion project as well, I like working on it
Andrei D
2025-09-14 07:50:58 +0000 UTCdang, three updates since i bought in. Do you always work this fast?
Kamui
2025-09-13 23:50:27 +0000 UTC