Edit: v0.7.4.1 replaces v0.7.4 due to a bugfix (updated links at the bottom)
Changelog: unable to orgasm and loop during tribbing when both actors have no sexual endurance left; implements the tribbing mutual orgasm mechanism
Latest links and v0.7.4 changelog below:
This is a pretty huge update, and comes with a lot of new features and changes.
New actions / animations: tribbing branch; new kneeling to facesit action choice
New tribbing minigame. Challenge your opponent (or have them challenge you) to a trib duel from the face-off choice menu. NPCs can offer the challenge in various other situations too. The challenger puts themselves in a somewhat vulnerable position, so their opponent can refuse the challenge and take advantage of this (currently not available when violent actions are disabled, due to lacking a fitting animations). Taking advantage comes with the consequence that the opponent's anger will drastically increase and you will likely have trouble matching their effort during a non-negligible number of turns. How to play: increase your effort during the duel to move to the next domination stage. You will likely run out of stamina if you keep increasing your effort all the time, so make sure to lower it all the way when appropriate, to gain back some stamina. (Mutual orgasms have been added with v0.7.4.1)
Mechanics change: if a character's sexual endurance reaches 0, they will stop regaining it (restoration happens slowly otherwise), and will orgasm at the first opportunity
Major UI / UX upgrade:
Improved font rendering
Implemented custom drop-down menus to use proper scaling for various rendering options
In game:
The Pause button has been moved from the top panel to the screen right-hand side, for quicker and easier access. The Pause button now doubles for a way to open the top options panel (while paused). This is especially useful for Android where it had been difficult to access the top options panel
Improved the top options panel
Camera profiles can now be reset / switched from the [>] button on the side of the screen
Zoom buttons have been added to the right hand side of the screen, to allow for easier access and allowing Android to use the zoom function
In game help has been updated to reflect the new changes
Text edit boxes for numbers (e.g. character stats, per action character arousal in the Gallery) have been replaced with spinners
In the Gallery:
The in-game UI has been adapted and added to the Gallery as well (side buttons, top options panel)
It is now possible to pause the playback using Space or Escape
Full screen and volume controls are now available from the top options panel
There is now some dialogue support in the Gallery (incomplete though)
Major camera upgrade: the code has been completely rewritten and simplified. The new camera offers better handling and improved angles and zoom levels, and is able to track and keep both characters in view a lot better than before. The number of profiles has been lowered. The default camera profile has been replaced with a more static version that does not follow character rotation. The second profile is a slightly improved version of the previous default. The third and fourth profiles are the first person view for the two characters.
Updated the default characters again. Use the button under Options to get them
The project has been updated to use the latest release of Godot (4.5). A lot of small changes and fixes were needed to make this happen
Under the hood: a lot of new conditions and capabilities to use during animations, required by the tribbing minigame
Fixes: breath becoming too quick, and a few other minor issues
Download (Windows):
https://mega.nz/file/I15jxTJD#rDu24nI1AgYtJeqSVkaMCjNX8EczGi3csInSRaOO8FY
Download (Android):
https://mega.nz/file/ZooBHZJT#tY-EOJksALXJNxVSCNf-qiBfmJeuCrn8Koud-zYxGyk