BFP v0.7.2 changelog
Added 2025-08-31 11:21:49 +0000 UTCTwo new animations
Several related animations now have a chance to flow into one another
New wearables category: legwear. Some items (e.g. ankle guards, socks) will belong to both categories, for added flexibility. Legwear will be used in general for stockings and wearables that stay beneath the bottomwear
New items: short skirt, stockings, striped variants for stockings and socks
All character editor lists are now sorted alphabetically (with the None option left at the top)
Introduced compatibility checks between all wearables. If the selected wearable is incompatible with another one (e.g. due to clipping or z-fighting), then the incompatible one is disabled. E.g. legwear that covers the feet is incompatible with high heels (due to technical limitations)
Option to disable draws
Load and save action queues from the Gallery. Exiting the Gallery no longer clears the action queue
An imperfect copy of the last match is now available in the Gallery for editing and saving. An imperfect copy refers to the fact that all game actions are non deterministic and slightly random, and will differ in detail from the original timeline. E.g. An action could be longer or shorter than the original, look slightly different due to internal random combinations, and certain events that happened during the original action will not happen during the copy. This is due, ironically, to one of the strengths of the game action / animation engine, which makes use of randomization in order to achieve more realism and make things more exciting. Certain conditions are evaluated in real time during the game, and cannot be recorded for the copy. NOTE: Any characters can be selected for the replay. There are no checks, and certain actions may look weird if the selected characters do not share the same features as the original ones. The checks do apply however during editing, for any added / replaced actions
Game mechanics: Random events now take into account the effort of both characters at the moment of the event, and are more likely to happen if the effort is higher for the initiator. There is still a random element to them though, as before
The default characters have been slightly improved and updated to make use of the new save file format. Use Options > Overwrite and update the default characters to get them. WARNING: You will lose all customizations and progress for the default characters (or any character(s) that share the name of the default ones)
Gallery code refactor
New 'No ears' morph that hides the ear geometry. Use together with wearables that incorporate ears, to avoid having two pairs of ears
Fixes: clean up character save files and prevent unused materials from saving; fixed a major issue causing the gallery to become weird while replaying an action queue due to the game engine also capturing certain events it shouldn't; fixed animation events left active in certain cases; fixed action switch triggering immediately after the last pre-defeat animation causing an infinite animation loop; fix crashes for character saves which include items that might have been removed from the game