BFP v0.7.0 (Windows + Android APK) is now available for Supporters
Added 2025-08-17 09:08:27 +0000 UTCNew animations (part of existing actions): cowgirl kiss, standing hair pull kiss / kiss duel belly punch
Post defeat undress and action choices. Added a few new post-defeat actions to choose from
Post draw action choices. Note that due to the result being a draw, both you or your opponent can take turns (randomly) to control the action. This will probably end up being iterated on in the future, and can be seen as experimental at this point
Allow the player to take control of any of the two characters, or relinquish control of the player character at any point during a match (works both when playing hands on as well as during watch mode). Toggle control using the P1/P2 buttons on the top options panel. Toggle the selected control button off to relinquish control and go into watch mode. Note that it can be a few seconds before a new setting takes effect. Also note that if you take control of the right-hand side character, the effort on the bottom bar will be 'the other one' going from right to left, while the mouse wheel control stays the same. You can also use this in a post defeat scenario to take control of the winner and choose the actions happening to a defeated character.
Support for body normal maps (e.g. muscularity, other skin relief details). Various normal maps added (some quite subtle). It's quite hard to find good normal maps for this body geometry (Makehuman / MPFB generated) and will likely need to edit my own, which is something that I need to get tools for and learn to properly do. Choices here will get better in time
Additional option to disable strikes only, instead of all violent actions (this leaves e.g. hair pulling and reverse body scissors enabled). Disabling violent actions now disables all actions that are deemed to inflict pain (except for the bearhug, which would cause parts of the animation tree to become inaccessible at this time)
Reworked 19 animations suffering from severe clipping (all bearhug and related animations had major issues with arms clipping though the opponent's waist; missionary and related had issues with a bottom's penis clipping through the back of their opponent on top). While some light clipping will likely still occur in some cases, due to character variation, it will be a lot less noticeable than before
Removed all the furry accessories from the default pre-existing characters, as it messed things up for people who aren't into this sort of thing. New, separate characters with furry elements have been added instead
Internal game action/animation engine improvements and capabilities
Bug fixes
This version is no longer available. Please download one of the newer versions (check this Post for the latest version).