SakeTami
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Dev log: New animations. Android build

These last few days I worked on a bunch of new animations / actions for the upcoming Patreon version (preview above).

I've also refined the action tree slightly, to improve direct transitions between actions, and I added a few more random events that would occur with certain probabilities during specific actions.

Apart from these, I fixed a more outlandish bug that could cause issues in the beginning of every fight (except for the first).

In addition, yesterday I have finally gotten around to fixing the Android build. It runs without issues, but it's still essentially a desktop game at this point. Everything is pretty small (somewhat decent on a tablet, painful on a phone), and controls aren't really working without a mouse / keyboard attached at this point. I'm toying with the idea of releasing a free, demo-grade Android version soon. It would be limited to watching battles between a limited pool of predefined characters, in order to gather feedback about how it runs and potential issues. In time, I plan to build a complete Android version that will be exclusive to Patreon subscribers.

Dev log: New animations. Android build

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