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Development Madness!

Hello everyone! We  have been working almost non-stop for the past 2 months, trying to  finish as many things as possible. Some old ideas were discarded, some  new emerged, but the game keeps going with undivided attention! Titan has finished programming all of Voms' boss-fights and Veins is trying  to provide all the potential art for Titan to work with. 

Here's a partial list of the things we have these past few weeks:  


We  are at the hardest phase of the development. This is the phase were we  are exhausted after years of devotion, as everything finally gets put  together. Everything we worked for, hopefully fits together well. With Voms' story almost done, Veins and Titan will spend the next two weeks  reviewing Voms' playthrough, trying to address any problem, glitch and  oversight they may find. 

Many unpredictable things may happen at this  phase, such as new objects not freeze during pause, gameplay or anything  unpredictable that we could not foresee. After that, Veins will finalize all the art assets, including sprites, sex scenes and level art. Veins has now a decent experience with GameMaker and he will deal with the enemy placement and any art glitches made by the several people who worked in the tiling of the game. 

Once  all that is done, Voms' game will be released. The rest of the  characters will be released at a later date, once they are completed as  well.  


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