Game 7 - Working Progress - Page 35
Added 2020-10-07 14:00:06 +0000 UTC
- Here's the original rough sketch for page thirty-five. What I wanted was the main hero to prepare to fire his so that he could attack the main villain, but he ends up missing because the main villain is too dang quick.

- Originally for this page I had three panels, one panel for the main hero running, the other panel with two of the characters but the one that's faded out is the main villain moving, and for the third panel of the main villain with a scary looking face mid dodge. While that was fun I ended up scrapping the panel layout because it became too complex for me to work on.

- So what I ended up doing was I reused the 3D models but posed them differently so that it looks like it's in motion. While posing the bottom pose I added a 3D cylinder to represent the arm cannon.

- This is what the finished details looks like. For the top panel I ended up reusing the pose I worked on for page thirty-four, but I changed the position of the legs so it would look like he's running.

- While I was inking this page I found it challenging for outlining the bottom pose, so what I ended up doing was converting the bottom two poses to make it black and white, changed the outline colour to blue and then got to work on inking the bottom panel.

- After finishing off the outlines I coloured the weapon and then I added the glowy orb that I used from a previous issue of this series. While colouring this page I added some shading to both characters but for the bottom panel I added some tones and blur for the enemy pose.

- Then I added some background elements such as : action lines, tones, sliding/ dodging assets, the LVL: 2 asset and the animated part of this page.