These startup scenes are a collection of the modified settings I typically use when creating and rendering scenes in blender. I very rarely work in Eevee, so all modifications are for Cycles.
The adjustments Iβve made are:
β’ Hugely increased clip end values for both the viewport and camera (to accommodate large terrains and volumetrics).
β’ Higher resolution render settings and output to 16-bit uncompressed TIFF (saving is much quicker without compression).
β’ High Contrast Filmic look rather than None (which is Medium).
β’ Assets workspace available next to Layout: the assets browser can be found on the right in this workspace.
β’ Viewport denoising on by default.
β’ Optimised volume rendering settings for faster rendering (0.05 step rate, 18 max steps).
β’ Increased Diffuse and Glossy max bounces to 6 and Transparent bounces to 32 (to mitigate black artefacting, especially with transparent foliage materials).
β’ Render Passes included by default: Mist, Normal, Direct and Indirect volume, Emission, Environment and Ambient Occlusion. I use all of these regularly when doing render post-production in Affinity Photo.
β’ Mist start and end points visible via the Camera by default.
β’ Depth of Field Marker added by default and linked to the camera for easy depth of field control (just move the marker around).
β’ GPU compute used by default (if enabled in blenderβs Preferences).
β’ When using the Nishita Sun Lighting startup file, the World shader is set up to use the Nishita lighting model with some adjusted values: higher sun elevation, increased Ozone layer strength, and reduced Background strength so the lighting is more suitable for the default scene exposure.
β’ Camera positioned straight ahead rather than angled downwards towards the default cube. Speaking ofβ¦
β’ No default cube (boo!).
Please see the included readme PDF for installation instructions.