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RegulusNSFW
RegulusNSFW

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Upgrading Hscenes. More QoL, and Polish.

Heyo everyone! This week was another productive one. I wanted to finish off the "Medium Priority" list. I was on course to do so, but decided to do a bit of extra stuff on one of the points dealing with "exhaustion" levels. Let's get in to the report!

To start off, I'll show off the re-render this week. Lana's 3rd Hscene has seen a new render, along with new fore/background

OLD:

NEW:

With that, let's go over the list of things done.

  1. To start off was a feature for menuing. I've made it so in most menus that have a "hierarchy/progression", you can press "Esc" or "B"(gamepad) to return to previous menu. This way you won't need to press the "Back" button, but the option is there.

  1. A made small UI adjustments in the Apparel section for Aether.

  2. I added some background juice to the first Pigman fight.

  3. Created a hidden mechanic in levels involving enemy spawns scaling with player speed. Basically the game will check if you are boosting, and how much faster that boost is. If you are, enemies will spawn earlier than normal. The deficit is to help mitigate "missing" key spawns; namely, Ally "Help" scenarios. It's still very possible to miss, but it will give the player a better chance at stopping to help as opposed to flying past without the chance to go back.

  1. Made minor adjustments to the transition cutscene in Raptura2 before the escape.

  2. Adjusted the position the player jumps to when skipping the intro in Titas1. (It put them too far up, causing the dialogue to get congested)

  3. Fixed a major bug with Brisk, where he would just jump from slashing state to slashing state. He will now also reflect, and rock kick in his final stage as well. (These attacks should give the player a little bit more breathing room before slash attacks). Also fixed some of the visuals with Brisks' sword.

  4. Added sounds to the shop, and a different sound when you "purchase" a pinup vs. just viewing one.

  5. Added directional prompts to the screen during some boss fights. In Raph's fight, along with some others like Brisk, an arrow indicator will appear encouraging you to go a direction.

  1. Changed MISSILES lock on. Instead of delaying the Missiles lock on, it will now instantly lock on to all enemies in range as soon as the charge begins, then do checks via intervals. This will allow the player to "spam" a bit more with them.

  1. Adjusted Neos1's alternate route position. It is now more "hidden", and likely to miss on the first run.

  1. As you may have caught above. There some more visual flare sprinkled around Neos.

  1. Fixed some issues with Molbon1's boss. The timings on some tentacles were delayed, and sometimes just didn't really fit what the boss was doing. I made adjustments to the animator to fit current states.

  2. I replaced Aether in Tanya's 3rd Hscene so that it has the Aether from last report

  1. Made some override adjustments to Womb Stages. Now when you pause the game, it will show you the current states of the relevant abilities. (It was just blank before)

  1. This is the one I decided to pause for a bit on. This was "sweat" to Hscenes like in SpunkStock, but I decided to tinker around with some other things. Along with the "sweat" and breath, I'm playing with some color changing, morphing of hair, eyes, mouth, and things like light bags under eyes to really give that "exhausted" look.

in Aether's 2nd brothel the change is a bit more extreme, as this change generally takes much longer in-game.

I am looking to make changes similar to this across all Hscenes, this may be a good chunk of what I do next week.

With that, this week is wrapped up. The "Medium Priority" list essentially has 2 things left on it. "Exhaustion states", and "Social Media Ending expansion" (basically I want the other buttons in the social media section to lead places). These 2 things will probably eat up most of next week.

After that we are left with "Low Priority". This list will likely be revised as I go, as I may find some of them to... not really be worth the change, or negligible.

Once I feel the "Low Priority" list is in a good state, I am likely to get a small group of elite storm troopers to invade the bug dens in the game. (... Just doing the bugtesting phase).

This means things are still very much on pace for bug testing phases being in February.

Anyways! I'll catch you all next week with an update on the exhaustion states, and hopefully the last bits of the social media section. Thanks again everyone!

-Regulus

Upgrading Hscenes. More QoL, and Polish. Upgrading Hscenes. More QoL, and Polish.

Comments

Looking amazing!

Tep Yamatack


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