Heyo everyone! This week was a good one. I checked off a lot of things on the list. The list is comprised of "High Prio", "Med Prio", and "Low Prio". As of this week, I've finished off the "High Prio" section. What are these things? Well let's get into it!
First off were some smaller things that we found pretty necessary.
When starting a "New Game", the game will check if you have existing Save Data, and send you an alert.

Next was actually properly putting Pom into the new UI in the Hscene Room

Then I did some patchwork on Tanya's missionary Hscene. There were some pretty big clipping issues with it.
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After that was probably the biggest aspect of this week. I put in all of the new VA work. This means that all the of the voice acting is officially implemented. While I was doing this I also ensured that all of the new Hscenes had the necessary sound and visual effects that may have been missing.
There were a couple of Hscenes I spent a bit of extra time on. That being Nova's Brothel Hscene, Aether's clone Hscene, and the Brothel4 Hscene.
In Nova's Brothel Hscene, I added some face variants.


As for Aether's clone scene, I sort of realized some aspects were simply incomplete. I also had to implement the new Hscene UI into it.
In the Brothel4 Hscene I added extra SFX for when the girl is changing over. I also had to do some balancing to ensure it lands around where the other ones are.
Finally, with the last 2 Hscenes I had to actually implement them. Brothel 4 is obviously accessed in the same way as the other brothel Hscenes, but in Aether Clone's case, you can select it when accessing the Aether Menu. It is also accessible via Aether's Bio in the Hscene Room.

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Next thing I did was a bit of adjustments in the audio department. I added a compressor to the audio to ensure loud spikes won't exceed a certain limit (No more loud blast when you explode Pix's Satchels at point blank. I also fixed up a bit of order of operations in terms of sidechains/ducking, as I realized some of them were out of wack.
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Next up was actually implementing a lot of the new pin-ups/CGs to the Social Media section, and in the shop.


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One last order of business was actively implementing "Nova Mode". When returning from the Social Media/Ending CG, you will get an alert telling you that you now have access.

From here, if you go to the Loadout screen, both Primary, and Charge attacks will have a "Nova" option. The catch is that Nova has a locked primary and charge attack. You must have both (Do note, however, that they are both incredibly strong, and is meant to make levels fairly trivial.)

The model will change, and you will be good to go for using Nova. When playing as Nova, there are no other differences aside from the model, and attacks. All dialogue will remain unchanged, the game basically treats you as Aether still.

Before calling it a week, I realized I was missing the new "Game Over" screen... so I added that too :P

With that, the week is wrapped up! It was a lot of boxes ticked off. Next week will probably be a bit of a mix of jumping onto our "medium prio" list, and some more Hscene re-renders.
Thanks again everyone! I'll catch you all next week for a break down as always!
-Regulus