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RegulusNSFW
RegulusNSFW

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New Pin Ups, Documentation and Adjustments.

Heyo everyone! As mentioned, this week was focusing on setting up some documentation. I did make a bit of a change as to what type of documents (I said before I was going to do music docs this week). Instead of doing the documentation for the music, I decided to look at UI first. UI will likely be the most time consuming to implement, so getting it in earlier rather than later would be best. There are a few other things to talk about though, so let's get in to it!

In terms of the documentation there isn't much to go over, but in general it was just covering the UI that needs to be overhauled/touched up. This is mostly for areas with the very outdated UI, like the bio screens, Hscenes, "Aether" window, etc.

Aside from that, Absurd Res has done up a couple more pin ups that will be featured in the "Social Media" section of the ending, along with being present in the CyberShop as a pin up.

The first is, as you see above, Pix. Frustrated with being cooped up in her room on the ship.

Next is Rooster have a good time on Catiya

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There were a couple other things that I had addressed in a programming sense as well.

>Nova's final boss' meshes will change depending on compartments that break on her.

>The next change is a bit technical, but it involves Rooster's beam. On it's own, it's fine, but when combined with shooting, the player could experience a bit of disjointing in where it was aiming in comparison to where the projectiles were aiming. This is because the firing projectiles follows a "targeting" system. I won't go into too much detail, but it's basically a system to eliminate the disconnection in perspective/depth. Beams did not follow this. I basically made it so now beams will follow this system. You may find that Rooster's beam now "snaps" onto distant enemies a bit easier.

>Next was making a change in Aether's 3rd brothel scene. I wanted to make things a bit more intuitive... even if it doesn't make a ton of "sense" ahha. Before you chose a speed, then when Aether/Rooster climaxes, the mug fills. Now, when you choose a speed, the mug will start filling instantly. This is mostly just to make the experience more understandable right out the gate. I may also remove the "Stop" button, and instead make it a "Hold" to fill. I think this would feel best in a precision sense.

>Next, I made some small fixes in a couple Hscenes involving clipping between layers

>Then I addressed something that bothered me. When the player barrel rolls, it deflects a laser in a random direction. The issue is that if you deflected the laser, and it came "inward" towards the player again, you end up deflecting it again. Basically if you got unlucky, you could end up juggling the same laser within your ship's position. When your barrel roll expires, the laser is still scrambled in your hitbox... and it hurts you. This was especially noticeable in the Nova fight with her orbs because they move much slower and are much larger. I've now made it so lasers can only ever get deflected once. Because of this, you should find barrel rolling overall more effective.

>Next: after using it enough times I've found Barrel Roll Mk2 to be complete dogshit, so I buffed the damage the reflected lasers do quite significantly.

>Finally, was something I wanted to do since it was first implemented, but the initial implementation was already a handful, so I never got around to it... but now I have. In "Party Select", the selection will now loop endlessly.

With that, the week's work has concluded.

I will say though, for the first time in a while, there has been further discussion on plans after Starbreed in terms of projects. While I won't announce anything yet, there has been progress made on that end. Starbreed is still priority, as there is a lot to go over before release ahaha.

Thanks again everyone! I'll catch you all next week! I will be putting together the documentation for VA, so there might not be tooo much to go over in the post, but we'll see!

-Regulus.

New Pin Ups, Documentation and Adjustments. New Pin Ups, Documentation and Adjustments.

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