SakeTami
RegulusNSFW
RegulusNSFW

patreon


Getting the build Review-Ready, and fixes.

Heyo everyone! I had a bit of a change of plans... there was a bit of a priority swap. Translations are still up on the dock, but this week was focusing on getting a build ready for a preliminary review process. We're hoping to get everything approved for platforms early, so it's not something we need to wrestle with later. There were some other things touched on, but it was mostly ensuring the build is solid enough for a review. Anyways! This will be a bit of a weird report, as I won't go into too many specifics. They were mostly bug fixes, and reviewing. I'll talk about a couple other things though, so let's get into it!

To start: As many of you are aware, Unity announced that there was a vulnerability found with their applications. There was a call for developers to either update Unity clients, then rebuild, or use a patcher on existing applications. And so, for Starbreed v0.15 (that is currently available here), there will be a new Windows version uploaded with this patch applied. It seems they did not release a patcher for Linux versions, but they also say the vulnerability poses a much lower risk on Linux. They have not elaborated on what the vulnerability is, exactly, but they did reassure that they have found no signs of exploitation. It's all very vague, but I assume if they reached out in the way they have, then it's fairly important.

Anyways! I will be taking the steps necessary for our games' future. The patched version on here will be v0.15.2.

---------------------

Now!

The first chunk of the week was doing some playthroughs to fix some lingering issues, then sending the build off to the team to review. There were a decent amount of things to fix up. In fact, because I had to update the Unity Client for the vulnerability, (Under normal circumstances, it's not recommended to update the Unity version through the development of a game) there were some issues that came from it. It was a bit frustrating, but I believe I got things sorted out.

I won't go in to too many details on the bugs/issues fixed, as they (while important) aren't too interesting. They are mostly issues that arose from changing scripts around in recent builds which broke other things... (ex: changing scripts with Nova phase1, actually broke some things in her Catiya2 fight, as they run off the same prefab. Another example is some changes to the scripts of spawning enemies during Nova's 2nd phase caused Raptura2's boss to break. This is all pretty expected when messing with existing scripts, but are only really spotted upon review.)

With all the issues like that addressed, there were a few other changes I had made:

-I made it so MITEs now shoot forward briefly before going idle by the player. This is so you can use it for specific targeting in cases like Titas2's Subspace lamp. You can now use MITEs to go back and forth at will.

-Made !Distress Signal! Alert appear properly on level select when needed.

-There was a reported issue with Molbon2's Data Chip sometimes not spawning. I found the culprit for this, and addressed it.

After this I essentially went through all the bug reports in the Discord, and fixed all of them. This gets us up to date on that end.

-Fixed an issue with Neos' checkpoint that would force you to go left.
-Replaced a material in Catiya to ensure you can see all purple claw enemies behind walls.
-Made it so standard loadouts don't show in womb levels
-Fixed misplaced buttons in conversations
-Fixed a bug where only Lana's impreg medals/state showed during conversations
-Fixed a bug where the General would sometimes get stuck shooting upon death
-Reduced lingering hitboxes in Neos2 boss fight
-Fixed a bug where Brothel Rep wouldn't cap properly in some brothel scenes.
-Fixed a bug where the Finale level would show up regardless of your progress in the game
-Fixed a bug where Nika's Affinity checks in her conversations just.. wouldn't work.

-------------------

With the build ready for first preliminary review, I will now be moving on with what was originally planned. I'm thinking before resuming with translations though, I will first try to tackle the 4th brothel Hscene.

Anyways! Thanks again everyone! I know this post wasn't too interesting, but next week is going to be focusing on a new Hscene. Catch you all then with some motion and color!

-Regulus.

Comments

Nah, YOU guys are packing in that work. :P The contributions come from you after all.

Regulus

Brother is PACKING in that work for us 🫡🥲

Jormungundar


More Creators