SakeTami
RegulusNSFW
RegulusNSFW

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Costumes and Beginning of Wrap Up!

Heyo everyone! Nothing too "new" to show here, as a lot of it was really just implementing things that I had lined up previously. I'll keep this one a bit more brief as a result, so let's jump right in to it!

To start this week, I broke up all the new costumes, and meshed them

After a bit of time I got them all rigged up, and ready to go. For many of the characters, the components and interchangeable.

While I was implementing these, I also did some work on the Apparel UI. As you can see, they now highlight purple upon hovering, and if you do not have enough medals, the medal will now appear greyed out for a bit more readability.

I also set the new outfits to be unlocked via "Womb" instead of medals from their levels. These are the rewards for getting gold medal on the impreg trials.

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Next up was finishing up some of the loose ends on the "Social Media" section of the ending. I polished up certain posts, and made sure the dates associated made sense.

I also had to write up the scripts to ensure posts generate appropriately with regard to your game's progress, and line them up

I also added the base screen as Aether's "Following" screen. From here you can select which character to view, and by clicking the "Following" button on the left, you can return to the select. This creates the full circuit for this segment.

I made a few other small changes, like Nika's "extra" Hscene is now only unlocked if you completed Neos via the true-end route (Extended pom fight route).

These posts will likely require some new art to go with them. Chances are that any art present in these posts will be unlockable via pin ups in-game.

Lastly was doing some quick round-up. I removed all "Support on Patreon/SubscribeStar" buttons, changed version numbers, removed Nova's temporary events for her Hscenes, and any indication of "Early Access".

I fixed a few bugs, like Generator, and Pix passives working in impreg levels. I made it so Pix's satchels expire after a short while. (What would happen is if you let them fly away, and never detonate them, the would kinda just sit there in limbo, then later if you wanted to throw a new set of satchels, it would detonate the really old satchels instead.)

The last thing I did was connect all these scenes together. You now go from the ending conversation with nova to the Hscene, to the social media section, to the final CG and "Thanks for playing". The credits will likely be put somewhere in here at some point as well.

Next week will be fully diving into Build Wrap Up. This will include finishing the components on the new Hscenes (like climax animations, etc.), finishing off some of the transitions for Nova's final boss phases, along with patching up any bugs in the fight.

Thanks again everyone! I'll catch you all then!

-Regulus


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