Nova's Final Phase.
Added 2025-09-06 03:01:35 +0000 UTCHeyo everyone! Here we are again. Progress moving along as always. With it being September... we are scheduled to hopefully have the base content completed within the next 30 days. There's still a good amount of wrap up to go, along with 1 more Hscene. Anyways! Without further ado, let's take a look at Nova's final phase.
I am likely going to have this phase similar to the General fight, where you have no assistance from teammates, but we'll see.
After defeating Phase 2, you will get sucked into the portal that summons enemies. Within it, you fill find yourself in a mysterious zone.


Unlike other bosses, this boss will not randomly roll attacks, and will instead have a cycle. While the boss' opening cycle varies a bit, the general cycle is as follows:
1------------------
"Grapple":
He will latch on to you. After about 5 or 6 seconds, you will begin taking constant damage. You must destroy the red markers on his hands to stop the attack.

2------------------
"Deadfield":
He will tap an area in the play field, spawning a deadfield. This circle is an obstacle that will remain, and must be played around.

3---------------
"Swipe":
A basic swipe. Note that in a normal cycle, the deadfields will be active during this attack.

4--------------
"Beam Circle":
The boss will create a circle in front of him. Each sphere will fire out a beam. If the player remains in the middle, this attack will be avoided, but be caught outside, and you will have to weave in, as the attack will rotate outwards. (Ignore the graphical bugs :P these will be ironed out)

5--------------
"Gravity Bomb":
A move that comes back in some form in all phases. This one will work a bit differently though. The beam will create a cross, pulling the player in slightly. The cross will begin to rotate, and grow. The attack will end in an explosive cross much like phase 1.


If there are deadfields currently on the field, this attack will suck them in. Avoid finding yourself between the center, and the deadfields. The good thing, however, is that the deadfields will be cleared after this move.

That completes the cycle. After this, the cycle will repeat in the exact order.
Conditional---------------------------
There is 1 more attack, however. This attack is conditional, used 2 times in the fight: At 50%, and at 25% health.
"Darkness":
The boss will charge up, and blacken the screen. Upon returning, the player will have 20 stacks of contamination that they must slowly cleanse.

Something you will likely notice, is that this contamination does not apply a slow to you, nor does it actually do any damage.
After 2 attacks, the boss will do a new animation.

The boss will snap his fingers doing damage based on the amount of remaining stacks you have.
With that, we have covered all the attacks of Phase 3. Next week is going to be looking at implementing the ending sequences. This will mean the junction between the end of the boss fight, deciding what to do with Nova, and where you and your allies end up as a result.
Beating the game will likely unlock Nova as a playable character as well. (Not sure if you guys remember the teasing of it a while back).

Alright everyone! I'll catch you all next week with a breakdown! Have a good one!
-Regulus
Comments
Goddamn that's elaborate with many interacting parts. Can't wait to try it.
Denial Leon
2025-09-06 11:27:52 +0000 UTC