Heyo everyone! There actually isn't too much to go over this week. I've had some stuff going on behind the scenes/under wraps for the game, which I will talk about in the future, but there are still some things to talk about here.
First up is that Wishful has done the first pass of the General's Boss theme, which you can preview above.
As for the report this week, I decided to put Pom's stuff on the backburner completely until v1.0. I did want to start tackling some of my new ideas, but I want to wait a bit, and make sure I can think of the best way to implement them rather than rushing into it.
Ultimately I focused on fine-tuning and fixing up a lot of the new additions. (Which is a bit boring for a post, but it's necessary either way).
Let's start from the top.
First up was actually reworking a lot of the core weapon scripts. I mentioned previously that I made it so all auto-target weapons target differently to help prevent issues like MITEs going to the wrong spot, or Lana targeting an odd spot on the boss. This, along with the range extension with bosses caused a few issues that needed to be resolved. It's to be expected when messing with universal/core scripts, but I believe I got it all resolved.
Next was adding a little visual "stutter" to the Generator ability. This is because even though the Generator will not defend against anything, it will still cleanse. I wanted to make sure there was a visual representation for this.

After this was mostly some balancing on things. I created a larger invuln window for Pulse. This is because weapons like Ancient lasers, and beams linger a bit longer, so they will hit the play a lot more easily than the smaller red lasers. The invuln extension actually exceeds the recovery, meaning you can spam it and easily have full/permanent invulnerability to these weapons with no window of getting hurt.

Next up, I made Lana's maid outfit selectable, and wrote the event leading up to her Hscene.

Before I end this post, I would just like to quickly say that I will likely not be doing a post next Friday, I will instead be doing an early post around Tuesday or so, and the focus on this will be build wrap-up.
I am hoping to have the build raring to go, and ready for release on August 1st by then!
Thanks again everyone! I hope to catch you all then!
-Regulus
Regulus
2025-07-19 00:41:20 +0000 UTCLunatic 0verlord
2025-07-19 00:35:20 +0000 UTC