Heyo everyone! It's been an interesting week putting together the core of this level. I've shown you a couple small bits along with some of my plans for it. Let's check out how this level will work. There will be a lot of gifs/images here because the level can vary quite a bit.
At a base level, the finale will be quite a bit more difficult in comparison to other levels. This is because for every planet you fully clear (Meaning you have beaten the 2nd level of the planet), you will get a perk in this level.
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CATIYA2 not complete:

You are faced with a large fleet flying with you and against you. Various enemies and turret are here.
CATIYA2 Complete:
The remnants of the Catiyan forces will aid you against this first wave.


You will then face an onslaught of grunts unlike you've encountered before. If you completed Catiya2, your grunt friend (who is now a sergeant) will help you against this.

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Weeble in RAPTURA2 NOT killed:

This example is a bit half-baked right now, as the enemies will be a more spread apart, and be a bit more threatening.
Essentially if you failed to kill Weeble in Raptura2, or have not done Raptura2, these enemies will be contaminated, and will spawn contamination on death like in Raptura2. If he was killed, then the enemies in here will be less plentiful, and not contaminated.
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MOLBON2 not completed:
Weapons throughout the level will have Molbon's ancient laser tech.

MOLBON2 Complete:
These weapons will instead just be basic lasers.

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PEARLUS2 not complete:
This is an additional group that you will need to defeat.

PEARLUS2 Complete:
Freya, and her preservers will strike them down.

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TITAS2 not complete:
You will have to face an onslaught of these medium ships on your own. This part is very threatening without completing Titas2.

TITAS2 Complete:
Tanya will offer a hefty sum to your former adversary, Coyote, for his support in the coming fight.

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NEOS2 Complete:
Simply put: Pom will drop health packs for you a few times through the level.
NEOS2 not complete:
There will be no health packs in the whole level.
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ZOL'GAN2 not complete:
You must fight Pigman....... again, but this time he has support from the neighbouring carriers.

ZOL'GAN2 Complete:
Guess who comes back... well, if you read Rooster's event after completing Zol'gan2 you will see than in exchange for Rooster's help with Zol'gan Brisk will help you in the final fight.

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That sums up the level variations.
To close out the level you will need to weave through a flank from the enemy.

Once you make it through, a familiar face resurfaces, except not on your side.

A wall of enemies will block your path. The reinforcements supplied by Nova.

With the wall in front, Pix will divebomb them, causing them to scatter.
The rest of your crewmates make swift entrance to occupy the enemy. With final quotes, you will lose access to all allied abilities, as they are busy with enemy forces.
You are then free to face off with the traitor General in a 1v1. You will have no allied support abilities to help in this boss fight.
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With that... this week is concluded. I would like to actually make a toggle option at the start of the level to "accept support" or not. This way, if you have completed some, or all of the levels, you can still experience the level with no support if you are interested in a larger challenge. (It's possible there will be more score potential as well)
Next week I will be focusing on Nova's 1st "ending" Hscene. As mentioned, in this build it will not be presented as an ending, as the context is not there yet, but the Hscene will be animated, and put in as a temporary event.

This will likely be an ending related to a "love route" of sorts with Nova. Resulting in Nova joining your crew.
Thanks again everyone! I'll catch you all next week with some motion for this!
-Regulus
Lunatic 0verlord
2025-06-14 04:24:21 +0000 UTC