Heyo everyone! Another busy week, but I knocked off everything on the list! Let's start from the top!
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Monday:
1- I'm not sure if I really talked about this before, but upon completing the "Impreg Trials", and impregnating a character, on the scorescreen will have a "Victory Still" very reminiscent of SpunkStock's Scorescreen. At the moment we only have 2 victory stills: Nika and Pix, here's a look at what they look like.
The actual UI surrounding will probably change at some point to fit the mood a little more, but this is it for now.
2- I made a change to Power Cells. Now when you destroy the supply crate, the power cell doesn't remain where you destroyed it, instead regardless of when the crate is destroyed, the power cell well go to the center of the screen.
3- Added some variants to Pom's voice lines when she says "Incoming Power Cell"
4- I made some changes to Power Cells in regard to the new Data Chip system. Out the gate, Pom will drop a Green Power Cell.
This Cell acts exactly the same as a Health Pickup.

Upon unlocking the Golden Power Cell, the crates will drop the power cell you are all familiar with

So what is a Super Cell?

The Super Power Cell has the same effects as the gold, but for the duration, the player will also fire all primary weapons for the duration. (Power, Flame, and MITES)

5- I added Conversation events for all characters when they hit 100 Affinity that leads into the Impreg Trials
6- Added a Data Chip for Catiya2. The requirement for it is to defeat Nova in less than 60 seconds.
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Tuesday:
1- Fixed some bugs with some character's new EX passives
2- Wrote transmission dialogue for Neos2
3- Added final components to Neos2 (Like intro cutscenes, boss outros, etc.)
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Wednesday:
-Finished Animations and climax animations for FreyaxSiren


climax animations for Nika3


climax animations for Nika4

Then I added SFX to them
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Thursday:
1- Wrote Nika's hub dialogue
2- Added new Hscenes to Hscene Room
3- Wrote event dialogues
4- Fixed several bugs/remaining issues with the new content
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Friday(Today):
Before writing this post, I did some final testing, and came up with several more small things that need to be touched up. This is pretty standard, but they are all very small adjustments that need to be made. Once they are done, the build will be all raring to go for launch on June 1st.
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That pretty much sums up this week. So what's the next week coming up? Well...
As mentioned there still is some stuff to address with this build. If I manage to wrap this up in a timely manner I may get a head start on some components for the next build, but we'll see. I'll be sure to report about everything done on Friday though!
Thanks again everyone! I'll catch you all then.
-Regulus
Crump
2025-05-24 03:18:19 +0000 UTCLunatic 0verlord
2025-05-24 00:05:21 +0000 UTC