SakeTami
RegulusNSFW
RegulusNSFW

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v0.13 Build Wrap Up!

Heyo everyone! Here we are again! This week was wrapping up the build to have it ready for launch on the 1st. Everything but the final polish is completed. It was a really busy week, so let's start from the top!

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MONDAY:

To start off I made the Climax animations for Tanya3

 

Climax animations for Tanya4

 Including a BJ variant

On both I set up all the "Keep Going" sections as well.

 

TUESDAY:

I animated the climax for Pix/Rooster Hscene.

Then I wrote the next 2 main conversations for Tanya in the hub.

 

WEDNESDAY:

This day I went back to the level and covered several things:

-I made it so the vehicle's movements will persist between subspace and the realworld (So even in subspace, they will still continue moving in the real world)

-Fixed a couple bugs with car movements

-Adjusted and polished the location, and function of the "Lamp" that allows you to go to and from subspace.

-Added colliders to the map

-Added the last couple obstacles in the level

-Created the boss intro

-Added visual queues to assist with clarity on the boss.

-Fixed several bugs that remained within the boss fight.

-Made the bossfight environment loop properly.

THURSDAY:

-Added a "Back" to the level intros, as the colors caused them to be hard to see.

-Meshed, Rigged, and added Tanya's alternate hair

-Made it so you can now purchase, and equip "Blink"

-Fixed several bugs with the new implemented UI navigation

-Added Health packs, Pom Support, and checkpoints to Titas2

-Added all the transmission dialogue to Titas2 (And named the new boss, Sola)

-Added the level intro camera pans, etc.

-Made score thresholds for Titas2
>Bronze:95
>Silver:105
>Gold: 125

-Added new scenes to the Gallery

-Created the Event to which you can view Pix/Rooster's Extra Hscene

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There was one more thing which I really couldn't pin down, but I will need to figure out soon here. I'm struggling to get some shaders to work the way I want them to within the Apparel menus. It's been a headache, so I might take a breather, and try and get back to it at some point before launch here.

That should pretty much sum everything up! I'll catch you all on the 1st with the build launch!

Next Friday will be our first look at Neos2. Crazy to think that it's the last level before the Finale levels. The light is at the end of the tunnel for development!

Because there are no more level options for polls, next week's poll will likely have to do with some Hscene options, and what you guys would like to see (Like positions/type/angles/setting/etc.). If there is anything you would like to see in the poll feel free to share it here!

Anyways, I'll catch you all then! Thanks again!

-Regulus

v0.13 Build Wrap Up! v0.13 Build Wrap Up! v0.13 Build Wrap Up! v0.13 Build Wrap Up!

Comments

The light is at the end of the tunnel, indeed :D I'm excited for the update :)

Lunatic 0verlord


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