Heyo everyone! There was a bit of a change in plans for this week. Instead of doing Tanya's 4th Hscene, we have rearranged the schedule a bit to tackle some new stuff this week.
Along with that we have a few extra Pom pixel animations. The plan for these animations are to come, so they likely won't be in this build, but they will come eventually. Before getting to that, I will show off some of the new UI.
First up was adding the new UI for Party select and Loadout.



There is a decent chance we will need to be going back to a few of the backgrounds to darken certain aspects of them to ensure the UI is as visible as possible.
Next was adding the new shop UI. This took a little bit as the way buttons animate and react are quite different than before as they have more components to them.
(This background may also need to be darkened, as the idle states are tough to see.)
The Brothel will also be getting it's own new look.
The next thing I started experimenting with (This is a rough example, as the animation is non-existent ahah)
I am looking to add a new "defensive" option here.
Blink: This would replace your barrel roll. Unlike barrel roll, you will not gain any specific deflection properties, but you will shift quickly in the direction you press.
This will be great for getting across the screen to kill things out of range, avoiding obstacles, and even some enemy projectiles.
It likely will struggle more against consistent enemy fire, however.
This will be purchased from the store, much like Barrel Roll Mk 2.
With that, the final thing to show off here would be some Pom animations. These animations are part of a plan for a bit of "extra" content. I am hoping to add a "Hidden Data Chip" feature within the levels at some point. I am looking to have each level have a sort of... "hidden" objective, or challenge that when completed will give the player a "Data Chip". These data chips can be accumulated for some bonus content with Pom. If each level has one, it will mean there will be 15 (mayybbe 16) chips. As you gain chips you will get new perks.
This is not the final list, and is purely example:
0 - Pom's crates drop health crates. (Not gold cells at the start)
1 - Pom having lines in the sexpod. (Maybe alternate hand visuals)
2- Pom can have an alternate personality trait (tsundere or something)
3- A "low resolution" animation that can be played during the sexpod.

4- "something else
5- "something else
6 - A "medium resolution" animation

7- The golden power cell replaces health crates dropped by Pom (the one in current builds)
8- "
9- A "large resolution" animation

10- "
11 -"
12 - Her VR Hscene (The one in current builds)
etc.
The idea is that these data chips are slowly upgrading her graphics drivers along with other things :P, hence why it starts with low res and slowly gets higher.
Anyways.. as mentioned the data chips prooobbably won't come in this build, but it is a plan.
Haha anyways! That should sum up this week! I'll catch you all next week. Next week will hooppeefully be focusing on Tanya's 4th Hscene, but if it's not, it will likely be based on a few new features/UI implementation much like this week.
I'll catch you all then! Thanks a ton!
-Regulus
Lunatic 0verlord
2025-03-03 20:16:14 +0000 UTCRegulus
2025-03-03 19:01:55 +0000 UTCRegulus
2025-03-02 15:41:03 +0000 UTCKami Bike
2025-03-01 13:59:33 +0000 UTCLunatic 0verlord
2025-02-28 22:09:11 +0000 UTC