SakeTami
RegulusNSFW
RegulusNSFW

patreon


Titas2 Breakdown. New mechanics, and layout.

Heyo everyone! Welcome back! As you know, this week was focusing on Titas2's enemy layout. I decided to do something a bit new on this level, so excuse if things look a bit rough, as polish is still to be done.

This level is going to play on the "Subspace" idea that was in the first level, except it will take a bit more of an "active" role in this level.

First off, the setting. Some ancient tombs have opened. This is a rare occurrence, but garners the attention of many locals for the sake of riches. This means Coyote will be present again. You will not fight him, nor is he involved with the boss fight, but his gang will have an active presence in this level. Let's jump into it!

The vehicles will jump off large walls and rises as the cars attempt to swipe you from the side.

 

After entering the corridor, you will notice the tombs themselves trying to kill you.

At this point you might be asking... what is that red lamp-like thing?

This is the mechanic of the level, you can maintain your presence in the ruined tombs where you will be faced with Coyote's forces, but you can also choose to retreat into the subspace.

Subspace has it's own set of hurdles, however. This subspace brings you back to a different time.

 

This mechanic is used throughout the level. When in this space, all of Coyote's trucks will cease to exist, but ancient golems will remain. While out of this space, Golems are objects, and considered invulnerable, however once entering, you can kill them.

 

This will actually also apply to areas where the tombs traps are triggered as well. The blocks that come from the walls can often be killed if you are in subspace.

 

You are faced with choices, especially if you are chasing score.

 

After the final dune, you will enter 1 last hallway which will test reflexes.

 

The subspace can clear ways when impassible as well.

 

This brings us to the final room.

 

The hallway will be home of the new boss to come! More on that later.

With that, 1 other thing I did was put in a couple more backgrounds done by AbsurdRes. The actual UI components of these will change as well in the near future.

 

Anyways! That pretty much sums up this week! Thank you all for checking in, and sticking around!

Next week is going to be focusing on Tanya's 3rd Hscene.

 I will begin breaking it up, rigging, and animating.

I'll catch you all then with some motion!

-Regulus

Titas2 Breakdown. New mechanics, and layout. Titas2 Breakdown. New mechanics, and layout. Titas2 Breakdown. New mechanics, and layout.

More Creators