Heyo everyone! As mentioned, there were still a few things left unfinished from last week, but I am happy to say that it's all wrapped up and good to go for launch tomorrow! Let's get into what was covered this week!
First off, Wishful has been cooking with 2 new songs. Raptura2's theme, and Zol'gan2's theme. They are put together in the same sample above if you want to check it out!
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DAY 1

-First up was a bit of a small one. For some reason the new Ally portraits were swapped, also I needed to adjust the placement of these masks, as Siren's face is lower than others in her transmission portrait, so this panel just showed her forehead. It now displays properly.
-I added SFX to Rooster 3's Hscene
-Wrote and added the 2 remaining conversations with Rooster

All dialogue paths are now in.
-Wrote and added Rooster's final "event" conversation. (The "!" conversation)
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DAY2
-Finished animations in Rooster4 along with climax states and animations.
and Bukkake.
-Added Proper button routing to both Rooster3 and Rooster4 Hscenes.
-Added SFX to Rooster4
-Added foreskin to Aether in Rooster4
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DAY 3
-Gave more visual indications of climax states in Brothel3
-Finished implementing the output of the scene (Reflect Stamina bars, and properly add credits to the player)
-Fixed some more oddities with the new UI: 2nd levels on planets not appearing, and dialogue options being cut short, names not appearing in hub dialogue
-Added "fade" materials to Zol'gan2 (so objects fade when close to camera instead of clipping
-Added "Help me" tracks to Zol'gan2

-Changed the color of Rooster's lips in the hub. They seemed to be a bit off with some changes in colorspace from previous builds.
-Wrote up Rooster's new EX descriptions for the hub
-Added health packs to Zol'gan2
-Gave Rooster4 Hscene a "Clean Cum" button. (As it's a bukkake it can get messy.)
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DAY 4
Not much to show for this day. I spent all day setting up script documents for VA. It's not done yet, but we'll get there. I cleared the longest ones though. It's mostly just boss/side characters now.
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DAY 5
-Fixed a bug where the walkers in Molbon2 didn't die to the charging golem from the waterfall.
-Fixed a bug where Enemies would sometimes render in front of transparent surfaces. This was an issue with Pix's new passive not setting materials properly.
-Fixed a random error in the hub that... I actually don't think impacted the game at all. I could just not add this point... but uhh... I guess it's something I fixed?
-Fixed a bug where checkpoints on Raptura2 broke during the escape sequence. This would sometimes lead to Weeble not spawning during escape, or having to fight Weeble again. (There should be a checkpoint just for the escape sequence)
-Fixed a text error with Pix's passive. It should now display properly
-Made adjustments to the laser reflect from Barrel Roll Mk2. It was sometimes hard to see if it was even properly reflecting the lasers. The lasers also collided with obstacles. The lasers no longer collide with obstacles to ensure they hit the enemy.
-Fixed a bug with character hover animations in the hub.
-Added cum states to Rooster's mug in the hub (This only happens in a certain route of Rooster's 3rd conversation).
-Knocked off a couple more VA script documents.
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With that, the week is summed up, and the build should be raring to go for launch tomorrow! I'll catch you all then! Thanks a ton everyone!
-Regulus
Orion
2025-02-02 19:25:07 +0000 UTCRegulus
2025-01-31 23:04:30 +0000 UTCSir_defied
2025-01-31 22:42:06 +0000 UTCLunatic 0verlord
2025-01-31 21:40:25 +0000 UTC