Heyo everyone! Here we are with the Build Wrap Up! Things are slighhtly behind, so I may have to do some work over the weekend to ensure I'm caught up. I'll break down what's done, and what's left in this post, so without further ado, let's jump right in!
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Day 1:
-I put in Brisk's transmission animation, as it wasn't actually in yet. Due to this having so many more frames than other characters, his animation has a bit higher of a framerate.
-Made some adjustments to file names to ensure things work smoothly within the build.
-Changed the resolutions to the new medal icons to uniformly fit into the new UI (The sizes were all over the place before)
Added the new UI to planet info, and level select.

Finally, to end off this day, I added the remaining colliders to Zol'gan2 for obstacles.
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Day 2:
-The new UI caused a few hiccups in the current systems, one of which being dialogue in the hub. The dialogue button's scripts got a bit interrupted converting to the new buttons. I had to make a few adjustments in the dialogue system to fix this bug.
-After that, I added the proper shortcuts to the new Hscenes in the gallery, and the Brothel3 scene to the "Services" menu.


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Day 3:
-On this day, I decided to get around to adding some extra mouth variants for Lana's 2 Hscenes from the previous version.

-Next, simply enough, I had to add the "other" character dialogues to Zol'gan2 (So stuff like: Siren's line(s), and Tanya's line(s)).
-I also noticed I did not do this with Raptura 2, so I have gone back and added addition dialogue to that as well.

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Day 4:
-This is jumping back to essentials... thinking in hindsight, this should have been done first, but oh well... onwards! I added Rooster's climax animations to their 3rd Hscene. I also added the splat effects.
-Next was on the list, but thankfully... I realized I actually had done this several builds ago. Yippee. Time saved! Rooster's alternate hair.
-Next, and finally was actually a pretty time consuming one. I went through all the scenes, and had to make adjustments to many UI components to make up for the new UI. Right now many scenes are in a bit of an awkward "transition" phase that holds half old, and half new UI. They aren't necessarily meant to work together, so I had to band-aid any issues to arise from it (As the new UI will not be fully implemented as of this build release).
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Day 5:
-This day had a lot to do with balancing, and reworking many components in Zol'gan2.
-Brisk will now announce some moves, and have more projection to some of his attacks to help with readability. (Chances are on the first time fighting this boss, you will get beat up... good luck :P)
-There were some issues with dialogue timing, and some colliders. These were fixed.
-Enemy spawn timing was fine-tuned.
-Enemy's accuracy was adjusted to be more threatening.
-I added some placeholder SFX to the boss fight (It's not great, but a lil better than nothing, and should hold over until the next batch of SFX are ordered)
-Completed Brisk's full intro and outro sequences, along with properly looping the boss fight.
-Added checkpoints, and created the medal thresholds:
Gold: 135
Silver: 115
Bronze: 100
-Finally, I linked all the scenes together so everything is actively accessible within the game build.
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That sums up the week... so where does that leave us? Well there's still a few things I need to cram into this next week.
-Rooster4's climax animations
-SFX for Rooster3, Rooster4, and Brothel3 HScenes
-Fix up all button routes for Rooster3 and Rooster4 Hscenes
-Brothel3 could use some cleaning up, as it's still a bit rough
-Rooster's 2nd batch of Hub conversations
-Rooster's 4th "event" dialogue.
Overall the only ones that will be time consuming are Rooster4's climax animations, cleaning up Brothel3 and doing Rooster's final dialogues. As always, these should pose no issue for having the build out on time, and everything is still on schedule, so no worries there.
With that, I'll catch you all next week for the final... well.. "actual" build wrap up, considering I fell a bit short here, but also look forward to the v0.12 launch the day after that post!
Thanks again everyone!
-Regulus
Lunatic 0verlord
2025-01-25 01:53:38 +0000 UTC