Heyo everyone! This week was focusing on the bosser of Zol'gan. This boss has a lot going on, and is subject to changes. The boss brings some new stuff to the table. Let's just right in!
For now, I am naming this boss "Brisk". This zombie pilots a mech. Technology that was developed by their civilization before it's destruction.
The weapon is incredibly powerful, but luckily Brisk is no expert on the case.
After the intro, in between stages, and as a regular attack through the fight, Brisk will kick a boulder at you. This attack is always a low hit, and can be avoided by flying high.
His next moves are a handful. Brisk can produce a barrier.
Shooting Brisk while this field is up will cause your shots to reflect back at you. The damage here is pretty scary. (I have not tested this with BarrelRoll2, but it might be kinda funny...)
Next up is "Hellfire". This move is a summoning of an arsenal of weapons.
The visuals may be subject to polishing here, but he essentially summons 4 missile launchers, and 5 turrets. While these are up, he will protect himself with the reflection barrier until all summons are destroyed.
This is an especially tough attack due to the different attack types and speeds.
Next up is a move you might be familiar with. This technology came from somewhere after all.
Brisk fires a Soul Siphon at you. This beam tracks much tighter than previous beam attacks, but it does very low damage. The big draw back to this is well.. for every .5 seconds it is on you, a clone of yourself will appear (much like summons work with Rooster's active). These clones should be dispatched as soon as possible, as they are very dangerous.
Right now, his kit is quite unique, and admittedly... it is extremely stacked. This boss is Game Over simulator in it's current state.
There's a lot to take in, and not a whole lot of time to do it because this boss cooks too fast.
At the moment the biggest threat is when he manages to get some clones on you, then casts reflect, or hellfire. It's a little bit too hard to deal with the summons, everything hurts, and is very hard to avoid. As a result I will likely be reeling back on a lot of this guy's abilities to make him a bit more fair.
With that said... that's not all this boss has to offer. At the moment his 2nd phase is actually easier than his first, but that will hopefully change.
PHASE 2:

In this phase he maintains a couple attacks, but gains a new piece to his arsenal.

Beam sword time.
Brisk lets out a flurry of 6 sword attacks (I will probably be dampening some of the particles, so it's not so blinding)
At the moment this is all I have to show for the boss fight. As mentioned there is still a good amount of polish to do, but the real leg work is done.
I did take a side step on one of the days this week to implement a french translation for SpunkStock that has been worked on, so that will likely see the light of day soon. ^^.
Anyways! That should pretty much do it for this week! Next week is going to be focusing on.. well... "New features" again.. or rather, that's what I have labelled on my schedule. The reality is, that's only somewhat true. In the next week I am going to be writing up, and putting together all my documentation for preparation on the next phase of VA work. This will actually take a good chunk of time, but once it's all ready to go, I will be reaching out to the VAs again, and auditioning for the new cast. It will be a process, which will overall take some time, but it will be good to get things moving on that end.
Depending on how time allows around that, I will also be returning to UI implementation, some polishing up on the Brothel3 hscene, and doing a bit of polish on some specific animations.
Thanks again everyone, and I'll catch you all next week!
-Regulus
Lunatic 0verlord
2025-01-11 07:16:13 +0000 UTCLunatic 0verlord
2025-01-11 07:15:37 +0000 UTC