Heyo, everyone! A bit of a late post here. It has been a bit of a long week for me, but here's what we got! Let's jump right in to it!
As mentioned before, this Hscene was done a bit differently. We used multiple frames and interpolated them together. I did up a few variants, and did some experimentation.
I ultimately decided to split each segment's frames into their own parameters. This would allow me to mix and match them a bit for different loops.
There's a full plunge loop.

A basic loop
and a faster/more grind-like one.
Taking some still frames I rigged some components into an Idle animation as well.
A few of these loops could still use some polish, but this is the brunt of it. Doing this method actually proved to be... quite cumbersome. Instead of breaking up a single image I needed to break up every frame, which made atlases quite messy.

The climax animations still need to be done, but for now we will be moving on.
We have the an early layout of the level done up. Here's a look!
You will start outside, like in Raptura, though you may find things in a bit more disarray, and abandoned.
Upon entering the complex, things seem to be fairly normal
and slowly get more broken down
In the upcoming week, I will likely be doing the enemy placements, and finishing setting up the level.
Thank you all for the tremendous support! I will catch you all with a proper break down of the new level!
-Regulus.
Lunatic 0verlord
2024-10-12 07:47:19 +0000 UTC