Heyo everyone! It was a bit of a busy week. This Hscene is a bit unique again. I decided not to run things off static animation loops. I'll get into it a bit more once we dive in.
To start I'll just mention alongside this there will be the Hi-Res art for applicable tiers (Groupie, $20+), and as a quick reminder, the current poll(For which character/level to do after this build) only has 7 days left to it. Currently Lana is in the lead.
https://www.patreon.com/posts/v0-11-level-poll-109362134 (For VIP, $10+)
With that all cleared up, let's get into this progress report!
To start off, there has been some working going on behind the scenes. First is a new batch of SFX. I would LOVE to post these SFX, but still... Patreon does not support video yet (at least not for NSFW creators), so there isn't a convenient way for me to post these in action. I will summarize it instead though:
Zol'gan SFX:
-Red Lasers (Charge+Shooting).
-Boss Fight "Lunge" Attack.
-Spiders shooting purple goo.
Molbon2 SFX:
-Golem Throwing
-Golem's Splash
-Flying object sound
-Golem's Jumping
-Boss' "Rock crumbling"
Pearlus2 SFX:
-Tiderunners swimming
-"Caught in the current" segment
-Giant clam rattling + closing
-Boss Scuttle/shuffle SFX.
-Ships divebombing near the start.
General:
-New Enemy death
-Alert sound, and loop when at critical HP
-New alert for if you are losing life via purple claw or goo.
I might be missing a couple things, but these are in the pipeline, and being implemented. They should all be live when this build releases.
There's also work being done on an RU translation for SpunkStock. It may take time to get this all in, but to avoid it from cutting into Starbreed time, I will likely be dealing with this on time off. I will likely take this time to fix up some known bugs, and UI errors.
Finally... let's get into the animation this week. As mentioned this one is a bit unique. I wanted to design this in a way that the animation will compensate for different sizes, and variations of males. I decided to tackle this by using a few instances of IK.
Basically I would need to be able to scale them up and down, without changing the size of the hand.

I would need to make the top fingers track on their own, and the thumb as well. When scaled down, their target would follow their desired location without following the scaling.
Upon setting this, I can freely change the size, and the hands will adjust accordingly.
That on it's own would be too tough, but the hand also needs to move back and forth at a scaled distance. (if it's smaller, it needs to move less, bigger means move more.
The slider adjusts to the scale of the size, but without actively changing the size of the hands.
The effect turned out quite well, actually.
The effect had to be done on both sides, obviously.
Though the dick would never actually change on the fly like this, this next gif is just to display it all does work quite well together, and leaves for a great variation.
It took some some thinking to really get it all to work out, but I was quite happy with the result. This way I can really make things customizable by the player. Varying speed, varying size, etc.
So the last thing to do was put it all to the test in-game.
aaaaaannnnnnndddddd...
It fucking breaks... sick... it's completely busted in-game. Love to see it.....
After brainstorming a lot of potential fixes, I came up... fairly empty-handed. After spending considerable time trying to solve the issue, I decided it was best to let this rest, and move forward. I will return to this at a later day, but I wasn't going to let it actively set me behind. It's a bit unfortunate, but I'll find a solution before the build is done... unfortunately it just means I can't really showcase the animations properly until then.
From there, I moved onto adding the climax states.
there are about... 22 levels to it, so it took a bit to mesh all these, and put them into the rig lol.
With that, this week is pretty much summed up. The next week is going to be focusing on Nova, the boss of Catiya2. I will need to rig her up, and put together her fight.
Thank you all for the support! I'll catch you all next week with some previews of the boss fight!
-Regulus
Lunatic 0verlord
2024-08-31 16:00:26 +0000 UTC