Heyo everyone! It's been a busy week, but with the way the scene was set up, I decided to try some interesting things, as you can likely see above. Shortly after this I will be posting some Hi Res art for the high tiers. I actually believe I missed Siren's Hi Res post in the last build (probably due to the public build making things a bit hectic at the time), so this one will work as a double for Siren and Tanya.
Let's jump right into the report!
To start off, I did the standard: breaking up the images, and importing it in a new atlas. The generated atlases this time were actually pretty inefficient in terms of space, but whatever.

It's always strange seeing the size differences via perspective when looking at an atlas.... anyways!
After that I did all the meshing necessary.

I then rigged everything to bones.

Once completed I set up some morph control parameters.

Because I had the idea of playing a bit with perspective, I wanted to give her head full motion in a couple angles.
For anyone unfamiliar with how these parameters work. Each "Key" (in this case I made a key where each white dot is)

I will manually morph the vertices of every mesh involved with the movement, and map them to each key.


This way I simply need to move the knob/values, and and ALL meshes will morph in the way I previously set up. This makes animation a lot faster and streamlined.
When I experimented with angle change, I decided to start messing will a bunch of things. I swapped out the 2D, static background with a fully 3D set.

With the scene having a pretty forced perspective, the 3D set was... a complete mess at almost any angle that is not what it was intended for ahaha.
Considering the angle change is so small, it almost literally felt like the camera was moving a bit, so I decided to try making so the POV is an actual camera in the setting. With that I thought it might be fun to have the Hscene projected on the screens throughout the city, as you can see below

With the 3D world in place, and the perspective changes in the rig, I was able to play with the camera angles as you can see in the post header. Most animations can be done at both angles, though there may be some exclusive ones... we'll see.
Simple Idle:

Main Loop:


Fast:


And climax animations:

Some other news that's come in is that AmHidden has finished the intro cutscene art/colors, so I will see if I can get that implemented before the end of this build
Here's a look at a couple things.


Anyways! That should sum up the jist of the work this week. This next week is going to be dedicated to Nika's 2nd Hscene! I'm actually just as excited to try this one. I think it will be fun to animate.

Thanks again everyone! Catch you next week with some motion!
-Regulus
Denial Leon
2023-12-30 15:37:28 +0000 UTCLunatic 0verlord
2023-12-30 04:29:23 +0000 UTC