Alright everyone! Here we are with v0.4. A decent amount to check out here. As I mentioned before, I was a bit late on starting the VA process, so it won't be present here, but I will be hoping to do an intermittent build next month which will have it implemented.
Here's this build's change log!
Major Changes:
-New Level: Pearlus
-New Ally: Siren
-2 new Hscenes with Siren
-New loadout options: Gatling gun, and Flame Wave
-You can now use Aether Affinity for minor increases to stats
-Added volume options
-Added Sensitivity options along with a Y invert option.
-Added Checkpoints
Minor Changes:
-Added an option to review Nova's Hscene via the SexPod
-Some new SFX by Lewd K.(Only a few atm)
-Added point indicator "pop ups" when killing enemies
-Added a controls window (Though they are not customizable yet)
-Overall made enemies and obstacles do more damage, and reduced the amount of health that health packs recover. (This is largely due to the fact that Checkpoints are implemented, and Siren offers a heal as her active.)
-Changed how enemies aim at you. They now "Lead" their shots. This means enemies will be more likely to hit you.
-Made "Power" shot (Your basic 3-shot burst), have 2 separate colliders. A large one for enemies, and a small one for Obstacles. This is to help give a generous hitbox while not having them be sensitive to hitting obstacles.
-Ally's "Help me" sequences should no longer shoot at enemies if you fail to save them. -Added level "headers" when starting a level. -fixed some bugs with Molbon's boss.
-Added a "Locked Aspect" to Hscenes. It should letterbox to 16:9.
-Introduced "New Game" and Continue" from the main menu. "Start in Hub" has been removed. -Aether now gets affinity when finishing a level.
-Weeble's position was bugged, he floated before... he shouldn't now.
-Fixed a but with Affinity where if you blasted through conversations too fast you could miss out on some affinity gains.
Hope you all enjoy this one!
Catch you all Friday for the rundown on the new Desert level, and the merchant!
-Regulus
-EDIT-
September 5th
v0.4.1 - Fixed a bug where party select wasn't functional on screens/aspect ratios wider than 16:9
-EDIT-
November 1st
v0.4.3
- Added function to the Shop, and credits.
- Added voice acting for all in-game segments, and most Hscenes.
- A few balance changes involving damage, and health.
- Added a few more SFX
- Added Barrel Roll upgrade
- Shrunk player ship by 30%
- Weeble's beam is now Blue (To follow the game's color coordination.)
- Added Icons to party select's Actives/Passives.
-EDIT-
Nov 20th
v0.4.4
(I actually didn't log bug fixes in this build, as it was mostly just optimization for the WebGL build in prep for the public demo, but here's a couple I think I remember.)
-"Alternate" weapon loadout didn't work properly upon starting a New Game. It should work now.
-Fixed some layering issues in Siren's Hscene
-Fixed an SFX bug with Molbon's boss where the spin SFX could play forever if killing it's last tentacle upon starting the attack.
Lunatic 0verlord
2023-11-22 00:13:01 +0000 UTCRegulus
2023-10-03 02:40:14 +0000 UTCRegulus
2023-10-03 02:38:07 +0000 UTCDenial Leon
2023-10-02 16:47:17 +0000 UTCScrungie
2023-10-02 04:42:08 +0000 UTCLuckyhero7
2023-10-02 00:30:29 +0000 UTCRegulus
2023-10-02 00:09:51 +0000 UTCLuckyhero7
2023-10-01 23:56:25 +0000 UTCRegulus
2023-10-01 23:51:14 +0000 UTCLuckyhero7
2023-10-01 23:34:36 +0000 UTC