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RegulusNSFW
RegulusNSFW

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Ocean Level plans and layout! New character accouncement and poll!

Heyo everyone! Here we are with the first look at the new ocean planet! Today I'm going to break down the plans, and general layout. The core of the structures are in place, but I still need to put in all the enemies, and potential events during the level. I am also going to show off what the next poll is going to be! I'll start off with that.

https://www.patreon.com/posts/v0-5s-character-87560957 

This poll will be the head to head of our Alien "girl?", and our merchant girl.

The cocka train didn't end with Secret(SpunkStock). The alien will be packing.
With this, 5/6 of the planned allies have been revealed.

I will be posting the poll alongside this post, so for those who are in an applicable tier, be sure to check it out!

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Now, onto the progress report! A while back I showed off the shader I was experimenting with for the water.

It's mostly just so at certain distances you can see the buildings underneath the water to give things a bit more of an understanding that this city is mostly submerged, with only peaks emerging from the water's surface. (Don't mind the UI elements in the background lolll.)

Just as a little tech side note. I decided to do some of the scrolling in this level in a bit of a unique way. Because the water surface will span through the whole level, I decided to actually connect it to the "ScenicField" that I made a while back. (Along with those white mountains). This means the water moves with you, and scrolls to give the illusion of you moving over the water.

There will also be a very brief segment where you go through a tunnel underwater. I am going to try and do some neat stuff in here in the coming week. You will likely see some submerged ships outside the walkway, and I might experiment with maybe the walkway getting damaged, and start filling with water... we'll see.

I am thinking of having these walkways on the surface have some silhouettes in them. Civilians trapped amongst the battle. You will likely need to kill enemies that threaten to destroy these walkways in order to gain extra affinity with our Shark Girl.

There's going to be a couple segments where you will be flying through building pathways.

I got a little head start on the unique small enemy of this level. They will be ships based on water bugs. Their movement will be sporadic, but will have low HP.

But there is 1 more thing.... I mentioned before that I wanted to play with a "day/night" cycle right? Well, as time passes in the level, dusk will turn to night, and the last stages of the level should look something like this.

Ominous... I wonder what will come out in the dark nights of the vast ocean.

Still plenty of work to do! Next week I will be moving on to Enemy placement, and finishing off the level along with it's scripts.

I hope you all enjoyed v0.3, and Pix's scenes! I'll catch you all next week!

-Regulus

Ocean Level plans and layout! New character accouncement and poll! Ocean Level plans and layout! New character accouncement and poll!

Comments

Oooo the dreaded water level feared by game developers, and hated (Mostly) by players. Looks good though, it's giving me Bioshock vibes with the submerged city.

Denial Leon


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