Alright everyone! Sorry for the late post here, it was a bit of a scattered day, but here we go!
So, as mentioned, this week was entirely dedicated to Pix's first animation. I did have some other business related things that had me tied up a bit, but that might come up at some other point, and may not be too "exciting" to some, so I won't go in to it right now.
With that said, let's show off some of the animation, shall we?
Idle

"Prod"

She is a goblin after all.. takes a bit.
As seen above, there is the main loop

Along with a bit of an extra here.

And yes, as you see there are anal variants.

With enough Assertion, you will be able to pick her up and go to town a bit.

That'll be all I'll show off for this animation here.
This post isn't too wordy, but there has been a lot on my mind recently involving planning and the development pacing of this game. I won't dive too much in to my thoughts on it, but rest assured, keeping the current schedule(bi-monthly builds) with the current content amount is still very high priority. If anything, my thoughts may angle towards getting another hand or 2 on deck for specific things. As always, when I do come to anything decisive, I will be sure to include it on here.
Anyways... just thought I'd keep you guys somewhat up to speed on my current thoughts, vague as it is.
So I'll just jump to what the plan for next week is:

Pix's 2nd Hscene.
Next week will be dedicated to this gem. I'll be sure to catch you all next Friday with some motion! Thanks again everyone!
-Regulus
James
2023-07-09 08:34:05 +0000 UTCDenial Leon
2023-07-08 15:43:04 +0000 UTC