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RegulusNSFW
RegulusNSFW

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New Lobby theme preview. Jungle level layout, and sneak peeks.

Heyo everyone! I hope you all had fun with Raptura, and Lana! Feedback is always appreciated, so feel free to leave a comment on the post if you have any thoughts ^^. With that said, this post will be focusing on the Jungle to come. Let's jump right in!

So the base level layout has been finished, but do keep in mind there is likely polish to be done on the texture, and foliage end of things. This layout is mostly to give a nice timeline for enemies, and the progress of the level.

To start off you will be in the dense jungle. Lots of trees in the way. This area will be populated by basic ship enemies. Much like the ones you saw on Catiya. There will be very minimal ruins in this area, mostly just foliage and trees.

(Quite unpolished): You will duck under a thicket of trees and have to weave between the roots and branches cutting across the creek.

After flying under the thicket for a while, you will emerge out the other side, and will be cut off in an ambush by the ships. This doesn't go as they planned however, as it seems they will have awoken some ancient guardians of the ruins.

Then from here you will be faced with the outskirts of the ruins. A skirmish is taking place between the ruins' guardians and the invaders. You, and your goblin companion will find yourselves in the crossfire of it all.

After the first segment of the ruins there will be a small section of pillars. The pillars will be targetable by the player. Shooting them will cause them to collapse on nearby enemies. Doing this may raise the goblins affinity given the circumstances.

Once past the pillars, you will come upon an altar with a temple of sorts behind it.

Passing through this will land you in an encased space of ruins.

This hallway is quite short, and you find yourself in a bit of predicament, which will be resolved by the helping hand of your companion.

Emerging from here you will find yourself in the thick of what seems to be an ancient city. The enemies here will likely be more sparse on the "space aircraft" type, and a bit more heavy on the ruins guardian side.

Passing through this final section will find you in the last passageway into the boss fight.

The actual arena/environment the boss will be fought in is still to be determined, but the level outline is all here. In a couple weeks we will likely be reviewing things and polishing up some of the visuals. That basically sums up this week though.

Before I close out and talk about what's coming next week, here's a little peek at AmHidden's Goblin's transmission art:

Alright!

In the next week, I will be focusing on the enemies. Their placement, their AI, and the works. This may be a bit of a tough one due to some of the coming enemy designs, but we'll see how it goes ahaha. Thanks everyone for the support! And here's to the development of v0.3!

-Regulus


Comments

The new lobby music reminds me of the music from Wayforward's Shantae games. Has a similar feel to it. Which is a good thing! I love those games' music.

James


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