Heyo everyone, the time has come for v0.2. There's a couple things I will reiterate here as it will be the pinned post:
There are a lot of new features/mechanics involved here that I would typically do over the course of a couple builds, but many of them work off of each other, so I felt it necessary to get the ground work for all of this in. That being said, certain aspects will not be fully fleshed out (Like the dialogue layout/system, and affinity system).
There are a couple sections that might feel a bit janky, like the snapping to a new rail in-game (You will likely notice this if you go through the canyon in Raptura, just before the boss, your will "snap" onto the rail, and it is quite jarring.) I have a projected solution to make this more smooth, but it will likely need to wait until v0.3.
Anyways! Enough with the excuses! Onto the Changelog:
v0.2 Changelog:
MAJOR:
Minor:
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That should cover the jist of it. As mentioned, the default keyboard controls have been adjusted as following:
W = boost.
S = brake
A = L Roll
D = R Roll
LMB = Primary Fire
LMB(Hold) = Charge Shot
New Keys:
Q/LT(Hold) = Ally1 Support
E/RT(Hold) = Ally2 Support
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Thanks everyone for the support! There is still much work to be done, but I hope this gives you a nice idea on how things have been progressing.
I will still be doing a post tomorrow going over the plans for the Goblin and the jungle! I will also be setting up the poll for the next character as well.
Catch you all then!
-Regulus
Regulus
2023-06-03 23:25:25 +0000 UTCA Lurker
2023-06-03 01:30:58 +0000 UTCRegulus
2023-06-02 19:02:20 +0000 UTCThiel29
2023-06-02 14:12:52 +0000 UTC