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RegulusNSFW
RegulusNSFW

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Final Progress Update before v0.2 release. Lana's conversation animations + other adjustments.

Heyo everyone! This week was mostly dedicated to getting Lana's conversation art all animated up. There are some things I want to go over before launch, as there is quite a lot involved in this build in terms of code/mechanics ahaha. 

Let's start with some animations! Lana has a few different "emotion" animations, so let's start from the top:

Neutral:

Happy:

Smug:

Shocked:

Angry:

Thinking:

Shy:


Lana will have a couple other extra animations. One is the flashing at the top of the post, along with one other flash.


With all of these, Lana will also have "clothing states"


Typically the flashing and clothing states would be rewards from affinity, but in this build they will likely be available after completing Raptura.

I did manage to do up most of the tying up for the build as well.

-I fixed up some issues with character's party system involving them coming in and asking for assistance.

-Fixed up some issues in the scorescreen involving party members

-Added an "Affinity" display to the character's conversation, and her party select.

-Added SFX to Lana's Hscenes

-I added the final scripts with the dialogue system to check affinity, and added flags for clothing states. (so the character's clothing states will save)

-I reworked more on mouse and gamepad sensitivity. I found an issue in the code where I didn't properly compensate for varying framerates.

2 more significant things I did was: 

-Even though I said I was going to remove Affiinity requirements for this build, I actually decided to add a very light requirement on Lana's 2nd Hscene. You will unlock her first scene upon finishing Raptura, but her 2nd scene will require 10 affinity. This exists mostly for testing purposes. I want to make sure that the affinity requirement system that I implemented functions properly. This means you will likely need to do an extra mission or 2 with Lana in your party before you get that scene.

-I changed the default keyboard keybinds in v0.2. 

W = boost
S = brake
D = R Barrel Roll
A = L Barrel Roll
Q (LTrigger)= Ally1 support
E (RTrigger)= Ally2 support

(Custom keybinds will still not be in v0.2, but I will hopefully get around to them soon).


Just as a review for v0.2, there was a lot of new things I tried to tackle with this build: the party system, affinity system, new level mechanics, saving information. I would usually try and do these over the course of a couple builds, but they kind of work off each other in many ways, so I felt it kind of necessary. As a result some of these features will not be completely fleshed out yet, and mostly just have the core scripts in place to give function to the others. Namely the affinity system, and the dialogue system.

So just know there there will still be work done on those 2 things, and will not have the best representation in v0.2 despite still existing.

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And that leaves us with... "what's left?". Unfortunately there is still actually a few things I need to do. I'm hoping to tie things up in the next day or 2 here to give the team at least a little time for testing before the initial release here.

-I will be adding an "auto-save" whenever entering the hub, along with an option to wipe data on the main menu. (This won't be the full save system, but just something to carry it along during development)

-I need to do some polishing on Lana's first Hscene.

-Changes to some of the player character's coloring in some Hscenes.

-Make charge shots give a proper "hit" visual to enemies if they do not die on impact

-Put Lana's new conversation art in place for party select

-Add ability "icons" for her in party select

-Adding the scenes to Unity's compiling list. (This is basically a non-step.. it's actually just pressing a couple buttons)

With that I will pack it up and send it to the team, and get things ready for the 1st.

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Alright everyone! Thanks for checking in! That will do it for this update, and I guess next time I post will be in about 6 days with the release of v0.2! I hope all the new stuff will breathe new life in to the game for everyone. Adios!

-Regulus



Final Progress Update before v0.2 release. Lana's conversation animations + other adjustments. Final Progress Update before v0.2 release. Lana's conversation animations + other adjustments.

Comments

Thanks ^^. I at least feel like the efficiency is getting better ahah. In SpunkStock each character generally had a baseline of: Smug, Happy, Shock, and (most of the time)Angry. Some characters had more though depending on their context of character. I believe Boba had the most animations of anyone in the roster.

Regulus

I've already mentioned it before, but you can really see how you've improved when it comes to animations. I don't know how many each of the girls in Spunkstonk had, but love the variety shown here.

Denial Leon


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