Heyo everyone! Quite a bit got done this week, and I'm excited to share! I'll also follow up on something I mentioned in a previous post, and that's Hentai Expo (which SpunkStock will be appearing in).
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Let's start with the Hentai Expo. On April 15, 2023 at 6:00 PM PST it will be live! This year the livestream is going to be a whopping 5 hours long. Showcasing tons of NSFW games. The event is done by DLSite, and has hosts Highgai, and Shibuya Kaho returning.
https://twitter.com/Hentai_Expo/status/1645722961251561472
This post will give times in other time zones, and where to catch the livestream. I recommend it, it's a lot of fun, especially if you can take part in the chat on their discord!
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Now on to the progress report!
The main focus this week was on enemies, and finishing off the structure of the level.

I have also filled out the backgrounds and area a little more. (There's a lot more going on with the environment now ahah)

Our large enemies that have a specific weak point (Weak points will be highlighted in blue in the actual build), but will net you quite a lot of points if you manage to take them down.

Upon entering the tunnel, visibility will go down, and the area will be lit up by purple lights. These lights are destructible, so you may want to watch your aim lest you be flying in the dark.

In the main area, there will be many small enemies to get in your way.

You will be met with these intrusive "escort" enemies who may restrict your area of movement.

You receive your ultimatum at this moment. Boost to make the tube rotation, and escape the ships, or be lured into their ambush. (Ya, I know, you clip through the side. This will likely be fixed up ahah)

If you do NOT catch the pipe, you will be faced with a large ambush, and Lana will be forced to blow her cover in an attempt to save you as seen above. This route isn't necessarily all bad however, as it is technically faster.
However, if you do catch the pipe, you will be able rendezvous with Lana, and fight alongside her through the canyons.

Lana will shoot at enemies she passes by. Any kills she gets will be tallied onto your score.

Allies fighting alongside you may not always be the case in future levels, but as Lana is a merc and more of a "fighter", I figured it would fit well if she's a little more a part of the action.
Of course along side the enemies, I also put together the layout for the transmission dialogue as you saw in some of those gifs.

Of course there's a little banter.
Health packs were also added, and the base level is pretty much all good to go with the exception of the transition into the boss.
As for the boss, we have gone over some of the base concepts for him.


We have the phases and attack patterns mostly planned out, but things are still quite early on this front.
Which leads to what the plans are for next week. The modelling for the boss will take place, along with a focus on new mechanics/features. This means I will be looking into adding the game's "Charge Shot", and adding the actual "Party System". I am hoping that upon finishing Raptura, you will have unlocked Lana as a party member, and can bring her on any mission (Including if you replay Catiya). There is also still a tiny bit left to do with Raptura's level, like adding fading shaders on buildings that collide with the camera, adding colliders to objects on the route, and some balancing with textures.
Along with those changes will likely come the baseline of the Affinity system, and some working in the menuing/level select. I want to get as much of the new mechanics/features done during this week in order to fit in with the scheduling.
Anyways! I believe that sums up this report. Thanks again everyone, and I'll catch you all next week for some news on some of the new technical things coming alongside this build!
-Regulus
James
2023-04-15 00:00:52 +0000 UTCSnuffy
2023-04-14 21:32:20 +0000 UTC