SakeTami
RegulusNSFW
RegulusNSFW

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Hopefully the last progress update before a playable demo.

Heyo everyone! Here we are again. The last week has been a busy one. Just trying to really tie things together in a way that can really make the build a "demo" experience. I will likely reiterate this stuff on the actual build post, but certain components will be very incomplete (like sketches, and certain mechanics/features not being implemented). I will likely go over all the next things planned shortly after posting the build.

Without further ado, lets get down to the progress update!

First thing I did was program the scene loading/load screens.

Truly revolutionary, I know... It's just a black screen for now.

There were several other things that are quite minor that I won't go into to much detail involving menu navigation, and enemy routing. (As mentioned at the start of the post, this week had a good amount of just tying a lot of smaller things together to put it into a proper playable demo state).

I added a quick change to create a "cooldown" for using the thrust if you deplete it.


Once again... I worked on sound effects as well. This time involving the Hscene SFX. This brings on to another good chunk of this week. Putting together all the animation options and climax states.

Climax animation 1.

There will be some very simple options for changing up your character in this build. These options will likely have a pacing for being unlocked via H-stats, but in this build it will just be laid out as there is no progression yet.


In the Nova scene, there were some final animations done.

A quick animation for the tail state toggle. (You can choose to have this on or off at any point. All animations work dynamically with it's state.)

A bit of a small one, but I'm put the ol' lil "splat" from SpunkStock back in :P. The SFX to go along with it this time will be a little more "juicy"

I added a couple more loop variations as well. (Tail still needs to be given a bit of movement.)

And of course if you didn't notice.. there are also the climax animations and states.


I also added a little rotation to the level select hologram panel in the hub


I was hoping to have this build done by today, but there are still a couple more things to do. The build will almost surely be ready to go on the 1st still. I should still have this build wrapped up and sent to the team for testing in the next couple days.

Basically all I need to do is add a disclaimer at the start, add a little motion to Nova's tail/boobs in some animations, fix up some UI in the Hscenes, add some placeholder muffled music in the scorescreen/Hscenes, and fix up a couple things involving controls. Sounds like a decent amount, but it should only take a day or 2 to flesh out(I think). 

1 more thing I am going to quickly put in is our projected comic style "cutscene". It is incomplete at the moment, but it essentially represents the transition between the end of the level, and Nova's Hscene. The image you see at the top of the post is a part of this. Most of it is still sketched in concepts, but will be done in time. Here are a couple more frames from it (There are about 10 in total):

These sketches + more will appear in the build to give context to the transition.

Anyways! With that covered, I'll get back to finishing this bad boy off. Provided things go as planned, I'll catch you on the 1st with a hands on demo. I'll be sure to update you all ASAP if that changes. AmHidden and BigFeff have already kicked off getting assets ready for the Moon level and the next build. Things are moving!

Another thing you may see change in the next bit is the project's name. 

Thanks everyone! Catch you next week!

-Regulus

Hopefully the last progress update before a playable demo. Hopefully the last progress update before a playable demo.

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