Hey hey everyone! This week was almost entirely dedicated to the animation, but I did take a day to work on some in-game things. That being said, I'll hop right in.
What you see above is a standard loop. I am hoping to add some decent variations in each animation.
Here is the basic Idle animation

On top of that we have a "Harder" animation.

This one is not quite done yet. The main character's motion isn't quite done, but it is close.
There may be 1 or 2 other loops, and some side things. I want both animations to cater to variation in "tail state", so the player can choose whether to have the tail engulfing, or not.


These aren't animated yet, but there will likely be a transition animation like this.
You may notice the goopy bits. This time around we are going to be taking a bit of a different approach. This time it will be drawn in a different style, and perhaps overall treated differently than in SpunkStock. I do still plan on animating it though.

At the moment the Hscenes are just viewing, similar to sandbox/alt scenes in SpunkStock. I do want to experiment with ways to make them a little more interesting than just viewing though. Whether it be something like building affinity with characters, or something interactive, but we will see.
Now for the in-game things.
A decent amount of it was dealing with Shaders. I put together a hologram shader for the "Level Select". These are all using the same planet/asset, so they will look more unique when all the actual planets are in, but this is an example of what I would like the level select to look like.

Next was implementing "health packs" in to the level for heals.

Close up:

and the last thing I did was put together a shader to fade objects close to the camera by dithering.

There are a good amount of places in the level where the camera can/will clip through objects, so I waned to ensure those objects wouldn't feel intrusive when it happens.
That pretty much sums up this week. I was hoping to be a little farther in this Hscene's animations, but at a point I had to take a step back and think about possible changes coming from SpunkStock's animations. There are still some things I want to think about/figure out, but I am hoping to have this animation all finished up, and have started on the 2nd Hscene by next post.
There is still a lot of work to do on this build. I honestly would like to get you guys a build, so you can get a feel for what the game will actually be like sooner rather than later. I can't say for sure when I'll feel good about putting up a Patreon release, but unless I decide to hold off, I feel like by the end of March is a possibility to at least try out the first level, and the Hscenes.
I'll continue working towards that goal!
Anyways... thanks everyone for being here even though you still haven't had the chance to play Star Lust (and just having faith in us). I'll catch you all next week with some more animation!
-Regulus.
Lunatic 0verlord
2024-05-20 05:58:33 +0000 UTCAnthony
2023-02-18 12:31:20 +0000 UTCDenial Leon
2023-02-18 08:17:02 +0000 UTCRegulus
2023-02-18 06:06:56 +0000 UTCNicholas
2023-02-18 06:03:09 +0000 UTC