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RegulusNSFW
RegulusNSFW

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Level just about complete. Starting Hcontent this week.

Heyo everyone! Some good progress has been made between managing the SpunkStock release and working on the game. Where we left off was essentially the core scripts for the boss fight. I changed up the priorities just a bit, but got as much work done as I had hoped. Without further ado, let's jump in to it!

Something that took a bit of time that I wasn't taking in to consideration initially, was censoring the launch trailer, and submitting it to this year's HentaiCon. (Previously known as Hentai Live Expo). It was something we took part in last year, and was really fun. If we hear back from them, I will be sure to go more in to it here.

Now on with Star Lust. 

What you see above is the still(before animation) of the first Hscene of the game. Where you get down with the main villain. The tail state will be toggle-able, but that is next week's plan. Let's get into the progress report.

First thing I did was fix up some of the boss animation, and map scrolling. (he now curves in to the movement.)

A quick thing I did was add function to the score counter.

Wowee... truly next gen.

The scoring system at this point is simple. Small enemies are 1 point, mid and large are 3-5, and the boss is worth 10. At least for now.

You may also notice there that the enemies now have little explosions! I didn't make the effect. For now (possibly keeping), I am using a couple effects from a KriptoFX asset pack.

I have also added a player "death" animation. (Essentially when you die, you just spin out and tumble to the ground.)

Now what's that smoke in the background? A little destruction has been added to the city sections.

Next is something that took a nice bit of time (As learning to use the cameras is fairly new to me), but I set up the rough camera work for the intro.

The impact here is a bit lost, as the cut, and "mission engage" moment are going to be synced to the music. I was using a placeholder track while setting it up, and I'm happy with how it sounds. (I'll probably display it once we get the actual track)

Speaking of music, I have written up the doc for the first track and sent it out to Wishful to check out. I'll give you an update on that when the time comes.

Next up is our "Ally Help" part. For those of you who have played Star Fox may be familiar with this. Basically at sections of levels, your crew will ask for help from you as they are being chased down by baddies. We have a similar event, though it works a tiny bit differently...

The enemies in this case are a "tentacle" type enemy that will latch on to you/allies. Allies may come in and ask you to clear them off. The animation on these cut ins are done by AmHidden (Like how he did Cali's comic animation in SpunkStock). This is not the "core" of the Hcontent, but it our way of weaving some H-content in to the gameplay itself. 

The main Hscenes will be portrayed in a similar manner as SpunkStock (Which I will be starting on this week with the main image at the top).

The last thing I did was the boss death.

There may still be some touch ups to this, but essentially while the ship is stationary like that, the Boss will be saying their final lines before death.

Now that is what was done this week. There is still a good amount of polish, and certain things to put in to the game's core, but for this upcoming week, I will be setting most of the final touches aside to get started on the Hcontent. I will start animating the Hscene above. I am hoping to get everything broken up, meshed, and ready to animate by next Friday.

I've noticed what's kinda neat about this game is that because the gameplay is so much more involved, there is a lot more to show in progress updates than SpunkStock.

Anyways... this was a pretty long post, but I hope the extra looks at the game are appealing. Thanks everyone, and I'll catch you all next week!

-Regulus

Level just about complete. Starting Hcontent this week. Level just about complete. Starting Hcontent this week.

Comments

same here! its been an amazing journey with spunkstock and i feel like this is gonna be an even more ambitious project ^^ really exited to play it!

Dragonstedt

I joined for spunkstock and am now excited for the future of star lust ❤

Anthony


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