Hey everyone! This is a pretty important post for information, and the future of the Patreon.
First thing I will say, is that the tallies have been completed. I have sent out a mass message to everyone who is in the list of tallied people. If you have not received a message saying you will be getting a key, but you believe you should be (meaning you have contributed over $15 USD), shoot me a message and we can see what's going on. Note that the 4th was the cut-off for reaching this goal.
With that, thank you all for sticking with us for SpunkStock! It has been such an amazing time. This chapter will be coming to a close (for now). It is likely that by the next post (and possibly by the time some of you see this post), the page will have been fulling switched over to our new project:
Welcome to Star Lust...
This week has seen quite a lot of progress on the front of our new project: Star Lust. This week we have put together some proper workflow for a strong approach to builds. AmHidden has completed concepts on all of the core enemies, the boss, and area with color templates for the Intro Level. He has also completed the art for the first 2 Hscenes (which I will likely tease in the coming weeks). Our new core member, the 3D modeller, has put together 2 full models along with several props to work with. As the style is coming together I'm getting pretty excited.
Here is a quick example of their concept to model (This is a generic, small enemy):


Of course there is likely question about the lewds, but for now I ask you be patient. I will likely show some more of it next week, but for now, here is some of the planning for our previously announced villain's conversation art. The name we have given her is: Nova.

The same system will be returning from SpunkStock with animated conversations/emotions.

AmHidden has done a lot of art ahaha...
On the programming side, I have been focusing on making the game feel as comfortable as possible. Doing my best to implement smooth mouse controls as well as gamepad. I've added some things to spice up the visual flare of the game as well (In hopes to make the game look nice and purrrddy for when we choose to reveal the gameplay).
I will catch all of those who wish to stay, next week!
-Regulus
Lunatic 0verlord
2024-05-20 06:00:56 +0000 UTCRegulus
2024-05-20 05:58:47 +0000 UTCLunatic 0verlord
2024-05-20 05:52:30 +0000 UTCDerrick
2023-01-17 00:42:36 +0000 UTCEu
2023-01-14 20:29:50 +0000 UTCMensn
2023-01-06 20:47:15 +0000 UTC