SpunkStock v1.0's main bug fixing stage. Little more details on the next project.
Added 2022-12-09 23:49:45 +0000 UTCHey everyone! I'm just going to go over how the week has been, and what has been worked on. It's been a really busy week with all the messages going out/coming in regarding to the Patron distributions, on top of many bug fixes. Anyways! Let's get in to it:
This week I put the bugtest build out to a small team who has been doing great at reporting everything they find. There have been a lot of bugs to go over. I haven't had much time to work on the prototype for the next project, but some great headway has been made with SpunkStock.
As of today I have finished off the first list of bugfixes(A lot of major ones) and will be rolling over the next step for the bug fixing team. With the first wave of bugs out of the way, I am going to submit the build to Steam for approval. (Bug fixing and polish will still continue until release.)
It turns out adding a new save system, adding keybinds, and reworking all the of UI navigation within 1 build leads to many holes ahah. That being said, I believe most things are working properly and have been fixed up.
I wish I could have more cool visuals to show, but unfortunately there hasn't been much to show in that department for this week.
With that, I will share a little information on some of the planning we have for the next project for any of those who are interested.
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*This is our base idea, and things can definitely be subject to change*
In the next project you will be playing a male protagonist. There will be several planets/locations to choose from for levels. Each level will have a recruitable character to represent the planet. The number of characters in this game will be fewer than in SpunkStock (approx. 6-8). This is so we can give a little more time, and more Hscenes per character. I found because SpunkStock's roster was so big, some characters didn't get as much of a spotlight as I would have liked without extending development time by a large margin.
Unlocking a character has more of an effect than just Hcontent. You will be able to customize your crew selection (You can bring a few characters to support you in missions). Depending on the characters chosen they will give you buffs, and support you in various ways.
I know this isn't a ton of information, but many things will likely change when the prototype starts coming to fruition, so I don't want to dive too deep in to specifics yet.
Anyways! It's really cool to see so many people still sticking around! Thanks everyone for the continued support!