First of all.. ignore the multiple instances of 3-star modifiers in the score screen above ahaha. Second of all... Hey everyone! Here to give a little check in on what our state is, and what's left to do before the build is ready to go!
I'll start off by saying that Yu/Mei's Hscene and mechanic is fully completed. When you finish the scene, you will be brought to a bit more of an elaborate "finish" sequence.

I've decided to add something that I was initially very against, but I've come to the realization that I feel it is necessary.

I normally try to avoid "tutorial" windows, but I feel some of these mechanics are a bit much to just be... thrown into. I felt it was necessary as understanding this mechanic is quite essential to winning. I wanted to keep this window as brief as possible, using bullet points, as to not get in the way at all.
This mechanic will involve a 3rd button. You can bind this key at the start of the match, along with changing the base keybinds (in case the 3rd one makes you want to change your set up a bit.) Additional to the set keybind, you may also use MiddleMouse button, or click an on-screen button to swap.

If I get the time I would like to rework some of Nammi's UI, and perhaps add a small explanation window as well.
Yu and Mei's tent is fairly standard, but will have a small intro sequence, along with a tie in to Yu's Tentacle scene. The tentacle scene will become available after completing Yu/Mei's base scene.

The dialogue is completed, and I just need to tie the scenes together at this point. (I would also like to do up a sprite for Mei to have her present as well.)
Another thing me and AmHidden whipped up really quickly today was an alternate form for Ruth. She will be joining a lot of the rest of the cast in undressing.

Like a large portion of the current cast, this will become available after completing her Endurance. (If you have already beaten it, you will have access to this right away).
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Alright! Now what's planned for this week? As mentioned before I need to tie up/connect all the scenes, then I will get started on the features/bug fixes. Hopefully I should be able to blast through most of them.
The problem issss. I will only have about half of this week to work, as I will be busy over the weekend. This means that next week's post may be delayed, I'll try and give a quick post, but I likely won't have access to any in-depth visuals. I'll try and post what got done, and hopefully I'll have a really solid standpoint on when the build will be released. (The goal is still to have the build ready on the 1st, but we'll see where we are at.)
Here's a list of things I am hoping to look in to.
There may be more or less depending on how this week's progression goes, but that should do it for this week's update! Thanks again everyone!
-Regulus.
TSKyanite
2022-07-23 03:26:15 +0000 UTC