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Eran takes to the stars. v0.13 is Out Now!

Heyo everyone! Here's the newest build! Eran is here with her main scene, and an alternate scene for her. The new zone is quite bare bones right now, but will fill out with each build to come.


v0.13  

Changelog:  

MAJOR: 

Minor: 

Bug fixes: 

I'll catch you all next week with a rundown/plans on Nammi's v0.14 build, and the next poll. Hope you enjoy what v0.13 has to offer ^^. Keep an eye out here for hotfixes.

*EDIT* March 27th hotfix (v0.13.2):

-Regulus

Eran takes to the stars. v0.13 is Out Now!

Comments

That's actually a pretty cool idea. Giving incentive for harder modifiers is definitely something I like. That being said, I do feel like there are a couple things people "chase" in rhythm games. There is an FC(full combo), and score. I want there to be reward for both sides. Right now I think Hard modifiers have incentive via Reputation farming, and how it increases the damage you do during boss fights. Going for an FC gives it's own rewards via S and SS tokens. If I was to favor S and SS coins to be given with high modifiers, it would stray from giving much incentive for an FC. I feel accuracy, and score should be rewarded separately to suit what someone is going for. On top of this something that is pushing me in this direction is keeping things familiar to rhythm game players. In games like osu, you will see many leaderboards that have S, and A grades in the top 10 for score due to the modifiers they use. Many SS runs will still be beneath them. That being said I don't want this to feel like a "Oh they are doing it, so we need to do it" kinda thing. I do appreciate your input, and I think it would have good merit, but I think the way things are now keeps benefits to different kinds of builds as opposed to going all-in on the hardest modifiers. I could be wrong, and I'll keep my mind open to the idea of changing the scoring system if it's a common demand.

Regulus

well, the current s an ss rank requirement are kind of weak and frustrating. not only does it discourage people from taking harder challenge, but encourage to seek the easy way out. I recommend making it point base instead. this encourage people to seek harder challenge to get ss regardless of how many hit instead of perfect. an you can add two score bonus at the final tally screen, highest perfect and total perfect. make ss a big high score an you'll get people chasing it hard with sudden death and double notes.

Luckyhero7

Of course! Feel free to give any feedback. You can do it here, in a private message, on the discord, or anywhere is easiest for you.

Regulus

mind if I can give you an improvement idea about the rank system?

Luckyhero7

We need to buy Daddy Regulus a Mac for father's day.

Weirdish1

This game is built in Unity, porting for mac is basically the click of a button for this game with the exception of a couple things. The main thing that is holding me back from doing this is my inability to properly test games on Mac due to me not having hardware to do so. Because I can't test, it means I can't really troubleshoot to help people who have issues, or fix them (especially if they are glaring/major issues). Basically, yes I would really like to do a Mac port, and it would be very simple to do, I just want to get hold of a system before I release the builds.

Regulus

Will there be a Mac port? Or if anyone knows how to get it to open for Mac, please let me know

Andrew

Keeeeeen :)

Casey

Amazing update as always! I think the suit is growing on me . . . and Eran as well!

Ryzing_Hope

Huh Eran and her Parasite kinda suit each other...

Denial Leon

Not at my job, besides, my phone can't run it

LittleAshBunny

There's no better place to play it.

Regulus

Darn, I just clocked in to work

LittleAshBunny


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