SakeTami
RegulusNSFW
RegulusNSFW

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Final Post before v0.6.

Heyooo. In the previous posts I pretty much laid out all the teasers for Ruth. In this post I will go over the full change log, and everything to expect in v0.6.

At the moment, v0.6 is completed. We are just doing the final testing phases and getting out any nasty bugs we can find.

Changelog:

Content:

Fixes:

Diving a bit into what these modifiers are:

Ritual (1* - white): After getting ritual, whenever you get (50) consecutive "Perfects", a random available 1-star or 2-star modifier is applied. Stacking this will reduce the amount require to proc the random modifier.

Doom (4* - red): A brand new tier of cards. Red modifiers give a x2 Rep bonus. While Doom is active, missing, or overclicking a single time will instantly set your progress to -100, cause you to lose the game.

With that, I believe I have covered everything for this build. There are still a lot of requested features that I want to add. I simply have held off on some because adding them would make the already sloppy menus even messier.  I want to add them when I reorganize the Campsite Menu. I will look to do this alongside Boba in v0.7.

I hope ritual can bring some pretty fun results. Be sure to let me know what you guys think of builds, and new modifiers. I really want to continue building this into a game everyone can enjoy. In future builds I really want to evaluate the shop and think of good ways to progress it. Anyways... Thanks again everyone for the support! I'll catch you on release!

-Regulus

Final Post before v0.6.

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