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bigchungusproductions
bigchungusproductions

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Work, rework, polish, and the pursuit of improvement

I shared the next story I'm working on with friends and family for the last four months at least a half dozen times. "What about..." and then later I'd be like, "Nah, how about this."

With that in mind, I've been working toward closure with HHD. It'll be the fastest game I've ever made at a larger scale, and of the multiple projects I made in the past before I donned the gorilla suit, it's got the most renders, and most animation. I'm proud of how my skills have grown...and, the reason HHD has the audience it does now is probably all the rework I have been slowly going through since May / June this year.

Nothing like waiting a year before polishing the intro I guess? 

Today, I'm rendering animations for the HHD finale, and for a few of them, it's the 3rd time around. A third time to render animations? Yes. Multiple mistakes were made.

The patience I need to develop is with myself, to ensure if my work isn't where I know it should be, I wait, rework, and then share what's going on. Myself, I'm good when my expectations are set, and that's the goal here with all ya'll wonderful folks. 

My POV isn't the final arbiter of quality, since beauty is in the eye of the beholder, I'll continue to thank & appreciate everybody who chimes in, gives some advice, feedback, and enables me to deliver the quality we wall want out of the Big Chungus Productions games.

Thank you for your support, and enabling me to spend time doing something I enjoy, creating exciting games for all of us.

Cheers,

Brosef Chungus 


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