Former novelist, Brosef Chungus, here with a question
Added 2022-06-22 13:52:20 +0000 UTCDo you like apples? Oh, wait, no that's not it.
Do you think anything in the intro is weak? Annoying? Not as good as it could be? Here's the thing: I'm happy to improve those areas, I just need clear direction. After a few notes, I got the hang of what these dudes were putting down, and now I've done some edits in a few spots.
In theory, I'd like to say "no," and not do this. However, as a former novelist (Yep, wrote about ten books - so far) I know story telling means, a killer intro, a middle of some sort, and then a wonderful ending.
People will forget the middle, but if you miss the beginning, they don't get hooked. Since the game isn't finished yet, that means if I want to keep doing this, I need to split some time between new stuff, and the intro even better, as the audience has grown significantly this year (thank you). Without a proper hook, I can't land the fish. And this gorilla needs to eat.
So if you got ideas, feedback, or suggestions on what's there, what could be better, no worries, I got you. I'll get it done, I just need a little help. At 80,000 words now, the game is shorter than several of the books I wrote, but longer than a few others that are similarly simple - games end up with more writing in them, even with "simple," structures and stories, simply because there are more options & choices, and each of those takes longer to write.
Also, while I'm writing or editing, I'm usually rendering, and this week has been no exception. I'm happy the pace has been good, and I'm on track for my goals to deliver a kick ass update early next month.
Stay classy friends;
Brosef Chungus