Due to the speed at which I was obsessively crafting - everything - for the last month, there's been a few mistakes made. I've corrected a lot, but there are still some pending which haven't been addressed - until now :)
A story issue or two, in addition, the neighborhood being completely absent when Daisy arrives, to the lack of "see through," on the very first render, to the trip for lunch which, to use a phrasing found on a forum, "seemed like it was the missing Mortal Kombat level."
I did play early MK back in the 90's ;) and that phrase gnawed at me in no small way, as the thing is, you get a lot from the first impressions in a game.
So those are planned fixes, along with perhaps others, and with that in mind if you got ideas, suggestions, issues, bugs, or what not, lemme have it. The goal is to make the best game experience possible within the context of building relationships with your house guests as a landlord, in whatever way you'd like to go.
The image here too I think is a better fit for Daisy's personality in the game.
ETA on this & other updates? Between now and June 24th, at the latest. That way you have time if you haven't played, or bug hunted, please do it now...as I'll need time to incorporate any additional changes.
Cheers.