Kingdom of Deception 0.9.0 released!
Added 2019-09-24 02:28:41 +0000 UTC.9 Release notes!
Hey everyone. We are super happy to release this, there's a lot here! Our main goal with this update was to create a much wider base of assets, along with some framework and setting up several plot lines that will become more prevalent as Sabia keeps working toward her goal.
- New sprites!
Fluff Tooth, the Tentacle Monster and Avion now have sprites with expressions. These have been added into the relevant sections in previous content.
We also have a wealth of new human female sprites that populate the town of Avarton, and a small village on the outskirts of Whitecrest.
A lot of work was done on these sprites to provide flexibility to create more fresh sprites/characters as needed and cut down seriously on asset creation time going forward.
(The male sprites and a few other assets that are mostly done were temporarily pulled to be added in soon, to push the release faster. Nomo wanted to fix some proportion issues.)
- New sexual assets!
There are several new assets of Sabia's ass and her breasts being groped, slapped, kissed and licked. There are a lot of different variations for them, and this will provide additional sexual content and visual representation to complement the dialogue and actions that might be happening. Sabia can find herself groped by multiple orcs, her tits grabbed from behind, from the front. Her nipples might be pinched, or her breasts licked. Her ass can be spread, slapped. There's a lot we can do with this, and we are excited to be able to express visually more of the every-day sexual content Sabia might find.
- New locations!
There are two new locations available as mentioned earlier - Avarton and a small Whitecrest village. Visiting these will introduce Sabia to new characters (and an oddly familiar face), and new events. We have done a fair amount of framework here, and are exciting to expand it in the coming patches. Both villages can be explored and have several events that can be played through, as well as introducing you to some new characters.
- New quests!
There are several new quests available!
* Shipment Quest for Vehlis. This time Vehlis needs help from Sabia. Alcohol shipments to The Silvertusk have slowed, and Sabia will need to resolve this. This will lead her to visiting the human towns. There are two ways to complete this quest.
* Quest for Kira. Kira thinks little of 'honor among thieves' and will pair Sabia up with Avion to tackle an opposing group of bandits that Kira would prefer to not be there. There are three ways to complete this quest. You'll also get a glimpse into Minotaur culture and beliefs.
* Ornshakar Ritual. For those that have found themselves under the sway of the Shaman, they will find themselves further required to help participate in a ritual. You knew what you signed up for when you decided to side with Ornshakar - there is one way to complete this quest. Well, that is outside of choosing how to react to several events.
- Sub/Dom content for camp!
We really wanted to make the sub/dom points more interactive and more rewarding. To that end, we've added interactions around the camp that trigger when you have a high enough Submissive, or a high enough Dominant value. Some of them are short exchanges of words, and some are events that include our new sexual assets which see Sabia getting manhandled. Or setting down the law, if Sabia knows what she wants.
You can find these vents at the kennels, the trading lodge, the bar and the training tents.
- New CG scenes!
2 Avion scenes! - Completing Avion's quest and releasing your prisoner will give you a scene with the formidable Avion. Depending on your Submissive or Dominant value though, Sabia will find it plays out very differently.
Ritual scene - Pursuing an alliance with Ornshakar earlier will result in Sabia forced into helping peform a orcish ritual.
Bar scene - Drinking in the bar and playing too much dice with a couple of orcs will see Sabia having a very large dessert.
Added new CG segments for old content to make it more immersive and visual representative (such as the being man-handled by Ornshakar's orcs when trying to enter the tent)
LINKS:
KoD 0.9.1: PC
Version: https://mega.nz/#!ByhVGQ6T!mRPqe8en2djElaTQ9RwRdeEy78zHLT0waC9Aw2KzHOk
Mac Version:
https://mega.nz/#!pqphgIBA!p9cHkdhavio6mKPBkBQoHntzpVLNhUtKxUljIPIuppM Changelog:
- Ale bug fixed
- Missing Ellia nameplate fixed
- Asset error during shaman ritual fixed
- Some other smaller bugs and typos
Comments
If you updated to .9.1, that issue should be resolved.
Red Hound Archon
2019-09-25 13:59:57 +0000 UTCDunno if it got reported already but whenever I'm seeing the seen with Sabia's mom teasing the Elf and the Minotaur it always gives me the error that an exception has occurred, I can ignore it and continue but it shows up again in every click until I get past that scene.
AspyreVenar
2019-09-25 06:07:30 +0000 UTCHey thank you for the feedback. We've relooked at the combat as a whole this update and rebalanced everything. We're keeping an eye on it and will continue to adjust it as best we can.
Hreinn Games
2019-09-24 07:15:09 +0000 UTCI hate to always complain about the combat, but there needs to be either a difficulty setting, a guide to specific fights, or a guide for getting the best options for weapons, armors, accessories, full stocks of potions, as soon as possible on each route. Because it's just way too tedious. It's gotten to the point where I can't figure out how to beat Luvtrog with the handicap. It leaves literally no room for even a single turn wasted, which would be fine if I were some MLG Pro fighting game speedrunner or something, and needed tool assisted pixel perfect commands to run as efficiently as possible. But, like, I just want to get past the combat and experience the events the combat leads to, including losing if I want to but also being able to win without having to know ahead of time all of the multiple choice questions, because the fights are not playing out as engaging combat, they are basically tests with a preset answer key that I have to just figure out. AND the damage is ever so slightly randomized, so even on my best inputs, if Luvtrog consistently hits me with 22s instead of 18s, I might still lose anyway. I'll admit I just am not good at planning all of the fights with the limited abilities available, but some routes also forego different weapons, weaponskills, and if you're very inefficient with training, different necessary combat stats and skills altogether. (Red God's Arena Training is brutal if you didn't grind ahead of time and you have to choose to skip certain events or certain trainings because of the frequent use of high stamina that you cannot recover without wasting 2 full days).
JulianR.Amazing
2019-09-24 06:58:08 +0000 UTC